BACKGAMMON BY THE BAY

Game #10

Open Division Final
San Mateo, California
15 June 1997
11 Point Match

Julius High (Blue) vs. Steve Clark (White)
Score: 0 - 0

Analysis by Ron Karr

Two very special BGBB folks played in the June finals. Julius High, one of our stalwart supporters, makes it to his first final. Steve Clark, dear to our hearts for his generous sharing of the game analysis duties, cooperates by playing in the finals on a month when Ron Karr was scheduled to do the commentary.


Play 1a



    Blue to play 41

pips(White) = 167
pips(Blue) = 167

RK: Split or slot: the age-old question. Certainly the plays are close. JellyFish and the other 'bots vote clearly for splitting, indicating that the loss of racing equity when hit is not worth the extra chance of making the 5 point quickly. Some good players continue to slot, arguing that JellyFish undervalues the backgames and deep anchor games that can occur after a hit. If in doubt, slotting with 41 seems less desirable than with 21 or 51 because the builder on the 9 point provides excellent chances to make a good point next time anyway.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
13/9 24/23           -0.002   49.6%  12.6%   0.3%   50.4%  12.0%   0.3%
24/20 24/23          -0.018   49.4%  10.9%   0.3%   50.6%  11.7%   0.3%
13/8                 -0.021   49.2%  11.9%   0.3%   50.8%  12.4%   0.3%
13/9 6/5             -0.033   48.8%  12.2%   0.3%   51.2%  12.8%   0.5%
24/20 6/5            -0.038   48.7%  10.9%   0.3%   51.3%  11.9%   0.4%
13/9 8/7             -0.089   46.6%  11.6%   0.3%   53.4%  13.4%   0.5%
24/20 8/7            -0.098   46.3%  10.5%   0.3%   53.7%  12.8%   0.4%
6/2 24/23            -0.103   46.1%  10.8%   0.3%   53.9%  13.2%   0.4%
8/4 24/23            -0.110   46.0%  10.9%   0.3%   54.0%  13.7%   0.5%

Blue White
1. 41: 13/9 6/5
Play 1b



    White to play 54

pips(White) = 167
pips(Blue) = 162

RK: White hits, then has a close choice whether to stay on the 5 point or run into the outfield. Running out minimizes return shots, desirable now that he's ahead in the race. However, if he does get hit, it hurts because he has few return shots, and Blue's builder is in a good place.

On the other hand, if White stays put and Blue hits loose, White is a favorite to hit back. And the play guards the outfield, making it risky for Blue to bring builders down, while retaining the possibility of making the anchor.

                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
13/8 24/20*          +0.164   55.1%  15.7%   0.8%   44.9%  10.1%   0.3%
24/20*/15            +0.131   55.1%  13.2%   0.5%   44.9%  10.5%   0.3%

Blue White
1. ... 54: 13/8 24/20*
Play 2a



    Blue to play 32

pips(White) = 158
pips(Blue) = 182

RK: Attacking on the 5 point seems fairly automatic here. Since Blue already has three back and is behind in the race, having a fourth checker hit is not so bad. White has no board and very few prospects, so there's no urgency to making a more forward anchor. Blue should have no trouble making a more advanched anchor later if that turns out to be necessary. It would seem the potential gain from making the 5 point outweighs the potential loss of racing equity when hit.

Somewhat surprisingly, JellyFish rollouts slightly prefer the conservative play of making the 22 point. In hindsight, one can see some merits to this:

  • Blue strips the 8 point by hitting loose. This reduces his possible covers for the 5 point as well as removing a builder for the bar point. He would have preferred to hit from the 6 point.
  • One of the ways that hitting often gains is by preventing the opponent from making new points, and that isn't much of a factor here, since White has no extra builders. In addition, White has no really awkward numbers, which can sometimes result from getting hit. For example, if White's back checker were on the 23 point, a 62 from the bar would force him to expose a new blot. Here, if White doesn't hit back, he simply brings down a builder or moves a back checker.
  • Making the 22 point anchor does have value, even if it's not urgent. It reduces the value of White's 53, 33 and 55, and reduces White's overall priming potential. It increases coverage of the outfield. If Blue ends up with a backgame, any additional anchors he makes will go well with the 3 point, while combinations that include the ace point may be less effective (particularly the 14 and 15 games).
  • If Blue anchors, he still leaves a 4-shot, but White also needs 4s to make the 5-point anchor. Plus, he avoids getting hit twice with a number like 54.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
Bar/22 24/22         -0.182   43.3%   9.8%   0.2%   56.7%  14.3%   0.5%
Bar/23 8/5*          -0.192   44.6%  10.1%   0.3%   55.4%  17.9%   1.1%
Bar/23 24/21         -0.237   42.3%   9.3%   0.2%   57.7%  17.1%   0.7%
Bar/20               -0.239   42.2%   9.1%   0.2%   57.8%  16.8%   0.8%
Bar/23 9/6           -0.252   41.0%   8.6%   0.2%   59.0%  15.5%   0.6%
Bar/22 13/11         -0.261   42.0%   9.2%   0.2%   58.0%  18.5%   1.1%
Bar/22 6/4           -0.267   42.1%   8.7%   0.2%   59.3%  17.2%   0.9%
Bar/22 9/7           -0.271   41.1%   8.1%   0.2%   58.9%  16.8%   0.8%
Bar/22 8/6           -0.276   40.7%   9.0%   0.2%   59.3%  17.2%   0.9%

Blue White
2. 32: Bar/23 8/5*
Play 2b



    White to play 22

pips(White) = 163
pips(Blue) = 177

RK: After entering, White has two attractive uses for two of the 2s:
  • hit the blot on the 5 point, gaining further in the race and reducing Blue's offensive potential, or
  • make his own 4 point, increasing the pressure on Blue's three back checkers
The rollouts indicate a definite edge for hitting on the 5 point. Despite White's unformed position, he gains more by preventing Blue from doing anything. White should be able to make some points eventually.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
Bar/21 24/20*        +0.264   57.4%  19.1%   1.2%   42.6%   8.4%   0.2%
Bar/23 24/20* 13/11  +0.259   56.9%  19.8%   1.2%   43.1%   8.7%   0.3%
Bar/23 24/20*/18     +0.233   56.7%  18.1%   1.0%   43.3%   9.0%   0.2%
Bar/23 13/11 6/4(2)  +0.217   57.0%  17.8%   0.8%   43.0%  10.7%   0.3%
Bar/23 24/20* 8/6    +0.217   55.3%  19.3%   1.2%   44.7%   9.1%   0.3%
Bar/23 24/20* 6/4    +0.192   55.7%  16.4%   0.9%   44.3%   9.2%   0.3%
Bar/23 24/22 6/4(2)  +0.187   56.4%  16.1%   0.7%   43.6%  10.6%   0.3%
Bar/23 8/4 6/4       +0.184   55.8%  17.2%   0.8%   44.2%  10.9%   0.3%
Bar/21 6/4(2)        +0.183   55.9%  16.5%   0.8%   44.1%  10.6%   0.3%

Blue White
2. ... 22: Bar/23 24/20* 13/11
Play 3a



    Blue to play 31

pips(White) = 155
pips(Blue) = 197

RK: The further he falls behind, the clearer it is for Blue to play positionally and battle for the 5 point rather than buttoning up. Also, he gets to hit loose from the 6 point, which is an efficient use of checkers.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
Bar/22 6/5*          -0.267   44.0%   8.7%   0.3%   56.0%  22.0%   1.7%
Bar/22 23/22         -0.301   41.2%   7.8%   0.2%   58.8%  19.4%   1.1%
Bar/22 9/8           -0.345   39.5%   7.5%   0.2%   60.5%  20.2%   1.0%
Bar/21               -0.352   40.1%   7.6%   0.2%   59.9%  21.8%   1.4%
Bar/22 24/23         -0.359   39.9%   7.6%   0.2%   60.1%  23.3%   1.2%

Blue White
3. 31: Bar/22 6/5* 32: Bar/20*
Play 4a



    Blue to play 61

pips(White) = 155
pips(Blue) = 213

RK: Blue can't do much constructive here, so the best approach is to "put your checkers where you want them" and come out to the opponent's bar point. This may leave a few more shots than some of the alternatives, but it's worth it since Blue is already far behind.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
Bar/18               -0.392   40.7%   6.8%   0.2%   59.3%  25.5%   2.1%
Bar/24 22/16         -0.418   40.1%   6.8%   0.2%   59.9%  26.7%   2.3%
Bar/24 9/3           -0.459   38.0%   6.6%   0.2%   62.0%  26.6%   2.2%
Bar/24 13/7          -0.475   39.6%   6.6%   0.2%   60.4%  30.1%   3.4%

Blue White
4. 61: Bar/18
Play 4b



    White to play 43

pips(White) = 155
pips(Blue) = 206

RK: White has a big racing lead, but must try to get something going offensively. He could make the anchor and hit on the bar point. But hitting two checkers is much stronger than hitting only one; despite the direct return shots on the 3 point, it gives White fewer total return shots. Which 4 is better? Hitting on White's bar brings a builder closer to the home board action, but hitting on 16 gains more in the race, and retains a triple shot at the other blot.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
20/16* 6/3*          +0.417   59.8%  26.8%   2.5%   40.2%   7.0%   0.2%
11/7* 6/3*           +0.401   59.6%  26.0%   2.4%   40.4%   7.2%   0.2%
11/7* 23/20          +0.289   57.3%  20.3%   1.2%   42.7%   7.0%   0.2%

Blue White
4. ... 43: 11/7* 6/3*
5. 41: Bar/21 Bar/24
Play 5b



    White to play. Double or roll?

pips(White) = 148
pips(Blue) = 211

RK: When I was first reviewing this game, I noticed that JellyFish 2.0, Level 7, wanted to double, and put White's equity at +.499 cubeless. I thought, "no double. White has no board yet (although he'll be making a point this roll). Blue has an easy take, with all his checkers in play and good chances of making two (or more) points in White's board. JellyFish tends to undervalue positions with many checkers back." I thought JellyFish 3.0 might do better, since it's supposed to have better evaluations of backgames. Lo and behold, JellyFish 3.0 Level 7 says the equity is +.477: no double. However, the rollouts show a cubeless equity of +.512! And the full rollouts imply that White should double, since the center cube equity of +.713 is less than twice that of Blue owning the cube (+.375). So what is going on? First, it's possible that JellyFish makes more errors for Blue than for White when playing it out. The Level 6 rollouts, which look ahead 1-ply, and therefore play more accurately, indicate that this may be the case. On the other hand, White has a clear edge, and no matter what happens, Blue won't be turning the game around quickly. Does White have any crushing sequences that would justify turning the cube now? Probably 44, 33 or 22 followed by a fan would be serious market-losers. Is this enough to double? Could be. But in practice, it wouldn't be terribly surprising to find players taking later in some positions where you technically have lost your market. One thing that's certain: it's a take.
 
JF: I would not have doubled (level 7 evaluation).
JF 2.02 would have doubled (level 7 evaluation).
                     White                          Blue               
Level 7 Evaluation   Equity   Win    G/BG    BG     Win    G/BG    BG  
JellyFish 3.0        +0.477   61.0%  29.8%   2.9%   39.0%   6.6%   0.3%
JellyFish 2.02       +0.499   62.6%  29.9%   2.3%   37.4%   7.2%   0.3%

Level 5 Rollouts     Equity   Win    G/BG    BG     Win    G/BG    BG  
Cube centered        +0.713   84.7%   1.9%   0.4%   15.3%   0.4%   0.0%
Blue owns cube       +0.375   52.2%  29.1%   4.7%   47.8%   0.7%   0.0%
Cubeless             +0.512   61.2%  30.9%   4.8%   38.8%   6.5%   0.3%

Level 6 Rollouts     Equity   Win    G/BG    BG     Win    G/BG    BG  
Cubeless             +0.434   59.3%  28.2%   3.8%   40.7%   6.9%   0.4%

Blue White
5. ... Roll
Play 5b



    White to play 66

pips(White) = 148
pips(Blue) = 211

RK: Making the 2 point was not what White had in mind, but he makes what he can.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
20/14 13/7 8/2(2)*   +0.460   59.3%  31.4%   2.9%   40.7%   6.8%   0.2%
13/7(2) 8/2(2)*      +0.398   57.0%  30.4%   3.1%   43.0%   7.5%   0.3%
20/2* 8/2            +0.379   57.3%  28.6%   2.5%   42.7%   7.5%   0.2%
20/2* 13/7           +0.361   57.8%  26.1%   1.9%   42.2%   7.3%   0.2%

Blue White
5. ... 66: 20/14 13/7 8/2(2)*
Play 6a



    Blue to play 43

pips(White) = 124
pips(Blue) = 213

RK: Hitting seemed clear here, and I was surprised that anchoring came out as close as it did. Sending another checker back is a nice gain, especially while making the 9 point as well, and preventing White from covering the 3 point. There should be plenty of opportunity to make the 3-, 4- or 5-anchor later on.

On the other hand, some arguments in favor of anchoring:

  • Even after hitting, White is unlikely to be able to achieve a quick turnaround. Without an anchor, he will be reluctant to attack aggressively.
  • White does have the better board. Despite being ahead in the race, White is a bit awkward after the 66, so he'll be looking for opportunities to attack to help him bring his position home. Anchoring now prevents this, and guards against immediate jokers such as 22, 33, 44.
  • White may not be able to safety the blots on 14 or 3, so Blue could anchor and then hit later.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
Bar/22* 13/9         -0.336   43.1%   8.0%   0.3%   56.9%  26.1%   2.0%
Bar/21 24/21         -0.349   44.0%   6.8%   0.2%   56.0%  28.0%   1.9%
Bar/21 13/10         -0.389   43.0%   6.6%   0.2%   57.0%  29.4%   2.3%
Bar/22* 24/20        -0.393   41.8%   7.4%   0.2%   58.2%  28.0%   2.6%

Blue White
6. 43: Bar/22* 13/9
Play 6b



    White to play 32

pips(White) = 146
pips(Blue) = 206

RK: Since White is way ahead in the race, one approach would be to minimize contact with Bar/23 14/11. The problem is that it leaves an inflexible position with two checkers on the 23 point, and relatively few chances to improve the front position. White's position is a bit awkward after the 66, so he's right to take advantage of his better board to attack, attempting to make additional points to go with the 2 point. White can withstand a few hits at this stage and still be OK.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
Bar/22 6/4*          +0.320   56.9%  25.0%   2.1%   43.1%   8.6%   0.3%
Bar/20               +0.274   55.3%  23.7%   1.6%   44.7%   8.2%   0.2%
Bar/23 6/3*          +0.267   55.3%  23.8%   1.7%   44.7%   9.0%   0.3%
Bar/22 23/21         +0.262   54.8%  23.9%   1.7%   45.2%   8.7%   0.3%
Bar/23 14/11         +0.218   53.2%  23.1%   1.5%   46.8%   9.0%   0.3%

Blue White
6. ... 32: Bar/22 6/4*
Play 7a



    Blue to play 41

pips(White) = 141
pips(Blue) = 210

RK: Blue hits and finally gets his second anchor.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
Bar/21* 22/21        -0.211   45.7%   9.0%   0.3%   54.3%  20.6%   1.2%
Bar/21*/20           -0.248   44.8%   8.9%   0.3%   55.2%  21.9%   1.5%

Blue White
7. 41: Bar/21* 22/21 66: Cannot move
Play 8a



    Blue to play 41

pips(White) = 162
pips(Blue) = 205

RK: With White on the bar, board-building is the top priority. Advancing the anchor would be too conservative.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
9/5 6/5              -0.112   48.9%  10.9%   0.4%   51.1%  19.1%   1.3%
24/20 21/20          -0.191   45.7%   8.3%   0.2%   54.3%  18.2%   0.8%
24/20 6/5            -0.218   46.5%   8.5%   0.3%   53.5%  22.2%   1.5%

Blue White
8. 41: 9/5 6/5
Play 8b



    White to play 43

pips(White) = 162
pips(Blue) = 200

RK: Coming in and anchoring, then swinging the other blot around, seems like a natural play. However, it has some drawbacks. It leaves Blue 6s (plus 51 & 54) to send a fourth checker back behind his growing blockade, and 4s to cover the 9 point. If Blue misses the shot, White still needs to safety it, while also needing to get the back checkers moving, which may not be easy.

By coming in on the 21 point instead and playing 14/11, White leaves only six numbers to get hit on his side of the board. In addition, he gains more flexibility in Blue's home board. Blue may try to attack, but probably won't have enough ammunition to do serious damage.

                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
Bar/21 14/11         +0.073   50.0%  18.2%   1.2%   50.0%  11.7%   0.5%
Bar/18               +0.055   49.6%  17.6%   1.1%   50.4%  12.0%   0.5%
Bar/22 14/10         +0.007   47.6%  16.8%   1.0%   52.4%  12.0%   0.4%
Bar/21 6/3           -0.095   45.4%  14.8%   1.0%   54.6%  15.1%   0.9%

Blue White
8. ... 41: Bar/22 14/10
Play 9a



    Blue to play 66

pips(White) = 155
pips(Blue) = 200

RK: A great number, hitting and making a five-prime.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
21/15*/9 13/7(2)     +0.560   71.7%  20.2%   0.8%   28.3%   8.2%   0.4%
21/15*(2) 13/7(2)    +0.339   63.9%  17.6%   0.8%   36.1%  11.7%   0.7%
21/15*/9(2)          +0.278   61.4%  16.0%   0.6%   38.6%  11.2%   0.5%
21/15* 21/9 13/7     +0.177   58.5%  15.2%   0.6%   41.5%  14.2%   0.9%
21/15* 13/7(3)       +0.147   57.4%  15.6%   0.7%   42.6%  15.2%   1.1%
21/15*/9 8/2*(2)     +0.141   55.0%  16.4%   0.7%   45.0%  12.6%   0.6%
21/15*(2) 8/2*(2)    +0.096   53.7%  15.9%   0.7%   46.3%  13.7%   0.6%

Blue White
9. 66: 21/15*/9 1/7(2) 42: Bar/21 23/21
Play 10a



    Blue to play. Double or roll?

pips(White) = 164
pips(Blue) = 176

RK: Should Blue consider doubling here? After all, he has just made a five-prime and has four checkers trapped, and Blue has enough flexibility that there shouldn't be much trouble keeping this prime for a while. On the other hand, White still has the potential of containing some of Blue's back checkers, and Blue is unlikely to ever make the sixth point in the prime. His main threat is for White's position to gradually self-destruct. Therefore, unless White will pass, there's not much reason for Blue to double yet.
                     Blue                           White              
Level 7 Evaluation   Equity   Win    G/BG    BG     Win    G/BG    BG  
Cubeless             +0.277   61.7%  14.5%   0.4%   38.3%  10.1%   0.4%

Level 5 Rollouts     Equity   Win    G/BG    BG     Win    G/BG    BG  
Cube centered        +0.634   81.9%   0.3%   0.0%   18.1%   0.7%   0.1%
White owns cube      +0.459   63.1%  20.5%   0.7%   36.9%   1.5%   0.1%
Cubeless             +0.548   70.9%  21.5%   0.8%   29.1%   8.7%   0.7%

Level 6 Rollouts     Equity   Win    G/BG    BG     Win    G/BG    BG  
Cubeless             +0.554   71.5%  21.1%   0.9%   28.5%   9.2%   0.5%

Blue White
10. Roll
Play 10a



    Blue to play 21

pips(White) = 164
pips(Blue) = 176

RK: Re-establishing a good anchor.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
24/21                +0.472   69.2%  17.0%   0.6%   30.8%   8.6%   0.3%
24/22 21/20          +0.374   66.1%  16.4%   0.6%   33.9%  11.1%   0.6%

Blue White
10. 21: 24/21
Play 10b



    White to play 65

pips(White) = 164
pips(Blue) = 173

RK: 13/7 13/8 is a natural-looking play. The problem is that it concedes the outfield and leaves four checkers behind a five-prime, a difficult position to play from. JellyFish prefers the alternative of freeing one back checker. This improves White's timing and maintains the midpoint. The remaining blot is safe for the moment, since Blue has few numbers to attack with, and White can remake the forward anchor with 1s. These gains outweigh the risk of having the runner re-hit.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
21/10                -0.504   29.7%   7.8%   0.2%   70.3%  17.3%   0.6%
21/15 13/8           -0.558   28.1%   7.4%   0.2%   71.9%  18.9%   0.7%
13/7 13/8            -0.597   25.9%   6.4%   0.2%   74.1%  17.5%   0.5%

Blue White
10. ... 65: 13/7 13/8
Play 11a



    Blue to play. Double or roll?

pips(White) = 153
pips(Blue) = 173

RK: Blue certainly has a big positional advantage, with a five-prime with four checkers behind it. He has the spare on the midpoint to play with, and may be able to escape one of the checkers on the 24 point to give himself more time. Even if he has to break the 21 point first, it will be difficult for White to form a winning counter-prime, with two checkers already deep on the 2 point. A double certainly seems called for here. After all, is it clear that White will (or should) take?
 
JF: I would not have doubled (level 7 evaluation).
                     Blue                           White              
Level 7 Evaluation   Equity   Win    G/BG    BG     Win    G/BG    BG  
Cubeless             +0.488   69.8%  15.8%   0.4%   30.2%   6.7%   0.2%

Level 5 Rollouts     Equity   Win    G/BG    BG     Win    G/BG    BG  
Cube centered        +0.884   94.3%   0.2%   0.0%    5.7%   0.3%   0.0%
White owns cube      +0.686   74.2%  20.9%   0.7%   25.8%   1.3%   0.1%
Cubeless             +0.744   78.7%  21.3%   0.7%   21.3%   4.9%   0.2%

Level 6 Rollouts     Equity   Win    G/BG    BG     Win    G/BG    BG  
Cubeless             +0.776   79.6%  22.9%   0.6%   20.4%   4.9%   0.1%

Blue White
11. Double
Play 11b



    White to play. Accept or pass?

pips(White) = 153
pips(Blue) = 173

RK: An optimistic take. White will have to roll quite well to fill in his 5 and 3 points while not exposing more blots, as well as escaping some back checkers while maintaining an anchor. Blue's timing is not bad: there's the checker on the midpoint to play with, plus the chance of escaping from the 24 point. Worst case, he may have to break from the 21 point first, but then White still has to win the timing battle.

The rollouts indicate a double and a clear pass. Why does JellyFish Level 7 say "no double"? My guess is it's overvaluing White's two anchors. JellyFish has learned that in most situations with 4 checkers back, having two anchors is better than having one, but in this case White's timing is such that he's desperate to break one of them, preferably the 22 point, and he'll have to incur some risks doing so. Level 7, doing only a 2-ply lookahead, doesn't "see" far enough in advance to predict that White's position is likely to collapse.
 

JF: I would have accepted (level 7 evaluation).
                     White                          Blue               
Level 7 Evaluation   Equity   Win    G/BG    BG     Win    G/BG    BG  
Cubeless             -0.488   30.2%   6.7%   0.2%   69.8%  15.8%   0.4%

Level 5 Rollouts     Equity   Win    G/BG    BG     Win    G/BG    BG  
Cube centered        -0.884    5.7%   0.3%   0.0%   94.3%   0.2%   0.0%
White owns cube      -0.686   25.8%   1.3%   0.1%   74.2%  20.9%   0.7%
Cubeless             -0.744   21.3%   4.9%   0.2%   78.7%  21.3%   0.7%

Level 6 Rollouts     Equity   Win    G/BG    BG     Win    G/BG    BG  
Cubeless             -0.776   20.4%   4.9%   0.1%   79.6%  22.9%   0.6%

Blue White
11. ... Accept
Play 12a



    Blue to play 53

pips(White) = 153
pips(Blue) = 173

RK: A good number. Blue's main asset is his five-prime and he wants to do everything he can to maintain it. He also prefers to keep the 21 point, since it interferes most with White's offense, and is willing to give up the 24 point to do so. This also improves his timing by giving him an extra free checker to play with. A "safe" play like 13/5 should not be considered since it presents real danger that Blue could be forced to break his five-prime.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
24/16                +0.687   77.4%  18.5%   0.5%   22.6%   5.1%   0.1%
21/13                +0.571   73.3%  17.4%   0.5%   26.7%   7.2%   0.2%
13/8 24/21           +0.569   72.7%  17.7%   0.5%   27.3%   6.6%   0.1%

Blue White
12. 53: 24/16
Play 12b



    White to play 65

pips(White) = 153
pips(Blue) = 165

RK: Pointing on the 1 point is tempting while Blue has two outfield blots. If Blue fans and White escapes and hits another blot, he could turn the game around. However, that would be quite a parlay, and the play increases the chances that White will remain stuck behind the prime and be forced to crash his board. The rollouts find that the purer play of 21/10 is best. Despite its apparent looseness, this play keeps all checkers in play and reduces White's chances of crashing. If hit, White may be able to remake the 21 point and just continue from there.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
21/10                -0.675   22.9%   4.9%   0.1%   77.1%  17.6%   0.5%
21/15 6/1*           -0.721   21.9%   4.9%   0.1%   78.1%  20.3%   0.7%
21/15 8/3            -0.765   20.8%   4.5%   0.1%   79.2%  21.8%   0.8%
7/1* 6/1             -0.774   19.3%   4.5%   0.1%   80.7%  20.1%   0.5%
21/15 7/2            -0.781   19.5%   4.4%   0.1%   80.5%  20.9%   0.6%
7/1* 8/3             -0.826   18.7%   3.8%   0.0%   81.3%  23.0%   0.7%
8/2 7/2              -0.853   16.9%   3.2%   0.0%   83.1%  21.8%   0.6%
7/1* 7/2             -0.873   16.7%   3.2%   0.0%   83.3%  23.3%   0.7%

Blue White
12. ... 65: 7/1* 6/1
Play 13a



    Blue to play 65

pips(White) = 142
pips(Blue) = 166

RK: After entering, Blue does best to take further outfield control with 24/14.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
Bar/14               +0.808   81.9%  20.1%   0.5%   18.1%   3.5%   0.0%
Bar/20 13/7          +0.769   80.0%  20.9%   0.5%   20.0%   4.5%   0.1%
Bar/20 16/10         +0.744   79.7%  20.1%   0.5%   20.3%   5.5%   0.1%
Bar/20 21/15         +0.686   78.8%  18.9%   0.5%   21.2%   8.1%   0.2%

Blue White
13. 65: Bar/14
Play 13b



    White to play 54

pips(White) = 142
pips(Blue) = 155

RK: White can't escape, so he trades an outer point for an inner one.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
8/3 7/3              -0.876   16.0%   2.9%   0.0%   84.0%  22.0%   0.6%
7/2 7/3              -0.882   15.9%   2.5%   0.0%   84.1%  21.9%   0.5%
8/3 6/2              -0.928   14.5%   2.1%   0.0%   85.5%  23.3%   0.6%

Blue White
13. ... 54: 8/3 7/3
Play 14a



    Blue to play 44

pips(White) = 133
pips(Blue) = 155

RK: Blue creates some builders to attack with, in case White is able to run. There are a bunch of plays that do this and they're all fairly close.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
14/6 13/5            +0.841   82.5%  21.5%   0.6%   17.5%   3.0%   0.0%
16/8 14/6            +0.836   82.6%  20.8%   0.5%   17.4%   2.9%   0.0%
16/8 13/5            +0.830   82.3%  20.9%   0.6%   17.7%   3.1%   0.0%
16/12 14/6 13/9      +0.825   82.3%  20.3%   0.5%   17.7%   3.0%   0.0%
16/8 14/10           +0.809   81.9%  20.2%   0.5%   18.1%   3.4%   0.0%
14/2 13/9            +0.804   81.2%  21.3%   0.6%   18.8%   3.8%   0.0%
16/12 14/10 13/5     +0.802   81.8%  19.9%   0.5%   18.2%   3.8%   0.0%
16/12 14/2           +0.790   80.9%  20.8%   0.5%   20.1%   4.2%   0.1%

Blue White
14. 44: 16/8 13/5
Play 14b



    White to play 41

pips(White) = 133
pips(Blue) = 139

RK: This seems like a good time to get an extra checker on the launching pad with 22/21, as long as White can safety the other blot. White has no time to maintain two anchors, so he'd clearly prefer keeping the 21-point if he runs with a 6. He's not too worried about being attacked, since he has an anchor and a better board.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
7/3 22/21            -0.789   19.0%   2.7%   0.0%   81.0%  19.2%   0.5%
7/2                  -0.835   17.3%   2.6%   0.0%   82.7%  20.2%   0.5%
7/3 2/1              -0.877   15.9%   2.1%   0.0%   84.1%  21.0%   0.5%
8/3                  -0.921   14.8%   1.9%   0.0%   85.2%  23.0%   0.6%
7/3 6/5              -0.926   15.3%   2.1%   0.0%   84.7%  24.5%   0.7%
6/2 6/5              -0.937   14.8%   1.9%   0.0%   85.2%  24.5%   0.7%
6/2 8/7              -0.946   14.1%   1.7%   0.0%   85.9%  23.9%   0.7%

Blue White
14. ... 41: 7/3 22/21
Play 15a



    Blue to play 41

pips(White) = 128
pips(Blue) = 139

RK: Should Blue hit loose on the 3 point? Playing 14/9 has the disadvantage of allowing White to escape with any 6. On the other hand, it could hurt to get hit back while White has a better board. The checker on the 3 point is primed, and by not hitting, most non-6s cause White to break the 8 point and possibly leave a shot.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
14/9                 +0.796   81.1%  19.5%   0.5%   19.9%   2.5%   0.0%
8/3*                 +0.782   80.5%  20.3%   0.5%   19.5%   3.5%   0.0%
14/10 8/7            +0.780   80.5%  19.8%   0.5%   19.5%   3.3%   0.0%
5/1 8/7              +0.773   79.8%  20.7%   0.5%   20.2%   3.4%   0.0%
5/1 14/13            +0.769   79.7%  20.6%   0.5%   20.3%   3.4%   0.0%
21/16                +0.764   80.9%  18.1%   0.4%   19.1%   3.9%   0.0%

Blue White
15. 41: 14/9 52: 8/3 8/6
Play 16a



    Blue to play 41

pips(White) = 121
pips(Blue) = 134

RK: Again, Blue has no need to hit. 21/16 gives him a shot at any checker that escapes, while guarding the inner board in case White has to break the 6 point. Because of White's better board, the more conservative play of staying on the 17 point (getting out of the way of 66) is equally good, while improving the builder 8/7 or duplicating 1s with 21/20.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
21/17 8/7            +0.839   83.4%  18.5%   0.4%   16.6%   1.7%   0.0%
21/17 21/20          +0.834   83.4%  17.9%   0.4%   16.6%   1.6%   0.0%
21/16                +0.832   83.1%  18.5%   0.4%   16.9%   2.0%   0.0%
21/17 9/8            +0.831   83.1%  18.4%   0.4%   16.9%   1.8%   0.0%
9/5 21/20            +0.829   82.7%  19.0%   0.4%   17.3%   1.9%   0.0%
9/5 8/7              +0.814   81.8%  19.7%   0.5%   18.2%   2.2%   0.0%
5/1 21/20            +0.808   81.7%  19.4%   0.4%   18.3%   2.3%   0.0%
5/1 8/7              +0.804   81.1%  20.3%   0.4%   18.9%   2.4%   0.0%
8/3*                 +0.799   81.4%  19.3%   0.4%   18.6%   2.6%   0.0%
5/1 9/8              +0.788   80.5%  20.2%   0.4%   19.5%   2.7%   0.0%

Blue White
16. 41: 21/16
Play 16b



    White to play 41

pips(White) = 121
pips(Blue) = 129

RK: Moving to the edge of the prime with the ace is clear, giving White an additional 6 with which to escape.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
6/2 22/21            -0.805   17.3%   1.2%   0.0%   82.7%  16.0%   0.3%
6/1                  -0.890   14.7%   1.2%   0.0%   85.3%  19.2%   0.4%
6/2 3/2              -0.892   14.6%   1.2%   0.0%   85.4%  19.2%   0.4%

Blue White
16. ... 41: 6/2 22/21
Play 17a



    Blue to play 32

pips(White) = 116
pips(Blue) = 129

RK: Blue wants to stay back with both rear checkers, hoping that White is forced to break his 6 point and expose a checker, or hoping to hit him if he escapes with a 6. There are numerous plays that do that, and they're all close, but it makes sense to simply slot the next point he wants (the 3 point).
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
9/6 5/3              +0.812   82.5%  17.3%   0.3%   17.5%   1.4%   0.0%
5/2 9/7              +0.809   82.3%  17.6%   0.3%   17.7%   1.7%   0.0%
8/3                  +0.808   82.4%  17.1%   0.3%   17.6%   1.5%   0.0%
5/2 8/6              +0.807   82.4%  17.0%   0.3%   17.6%   1.5%   0.0%
9/6 8/6              +0.799   82.2%  16.4%   0.3%   17.8%   1.2%   0.0%
9/6 16/14            +0.791   82.2%  15.8%   0.3%   17.8%   1.3%   0.0%
8/5 9/7              +0.791   82.0%  16.1%   0.3%   18.0%   1.3%   0.0%
5/2 16/14            +0.791   82.0%  16.2%   0.3%   18.0%   1.5%   0.0%
16/13 5/3            +0.790   82.0%  16.0%   0.3%   18.0%   1.4%   0.0%
16/13 8/6            +0.783   81.9%  15.6%   0.3%   18.1%   1.2%   0.0%
16/13 9/7            +0.782   81.8%  15.6%   0.3%   18.2%   1.3%   0.0%
8/5 16/14            +0.780   81.8%  15.5%   0.3%   18.2%   1.3%   0.0%
16/11                +0.773   81.6%  15.1%   0.3%   18.4%   1.2%   0.0%
21/18 5/3            +0.766   81.8%  13.9%   0.2%   18.2%   1.2%   0.0%
21/18 9/7            +0.759   81.6%  13.5%   0.2%   18.4%   1.1%   0.0%
21/18 8/6            +0.755   81.5%  13.4%   0.2%   18.5%   1.0%   0.0%

Blue White
17. 32: 9/6 5/3 65: 21/10
Play 18a



    Blue to play 32

pips(White) = 105
pips(Blue) = 124

RK: Blue can cover the 3 point and move the outfield checker out of the way of a shot -- although the more aggressive play of staying on 16 would be OK too.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
6/3 16/14            +0.632   76.3%  12.5%   0.2%   23.7%   2.0%   0.0%
8/3                  +0.623   75.6%  13.2%   0.2%   24.4%   2.4%   0.0%
8/5 16/14            +0.616   75.6%  12.8%   0.2%   24.4%   2.5%   0.0%
16/11                +0.616   75.6%  12.5%   0.2%   24.4%   2.4%   0.0%
16/13 8/6            +0.604   75.0%  12.7%   0.2%   25.0%   2.6%   0.0%
16/13 3/1            +0.581   74.0%  12.7%   0.2%   26.0%   2.8%   0.0%
21/16                +0.579   74.6%   9.9%   0.1%   25.4%   1.3%   0.0%
8/5 3/1              +0.575   73.6%  13.5%   0.2%   26.4%   3.4%   0.0%
21/18 16/14          +0.542   73.0%  10.9%   0.2%   27.0%   2.9%   0.0%
21/18 8/6            +0.531   72.6%  11.7%   0.2%   27.4%   4.0%   0.0%

Blue White
18. 32: 6/3 16/14
Play 18b



    White to play 51

pips(White) = 105
pips(Blue) = 119

RK: White has to leave a shot, so he might as well hit, right? Maybe not. What does White gain by hitting? It's very unlikely that White can keep Blue on the bar while he escapes everybody and wins.

White's main concern is really to not get any more checkers sent back and maintain some racing equity. It's 11 shots either way, but by hitting, White actually is more likely to get hit back. If Blue misses, he may remain on the bar to get more chances.

                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
10/5 6/5             -0.694   21.1%   1.3%   0.0%   78.9%  12.5%   0.2%
10/4*                -0.701   21.3%   2.3%   0.0%   78.7%  14.7%   0.3%
10/5 2/1             -0.730   20.2%   1.2%   0.0%   79.8%  14.3%   0.3%
10/5 3/2             -0.730   20.2%   1.2%   0.0%   79.8%  14.3%   0.2%

Blue White
18. ... 10/4*
19. 63: Cannot move 65: 21/10
Play 20a



    Blue to play 43

pips(White) = 88
pips(Blue) = 123

RK: After hitting, either 3 that doesn't move the back checker is OK. Blue wants to pick up the other blot if possible.
                     Blue                          White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
Bar/21* 8/5          83.8%  18.1%   0.5%   +0.850   16.2%   1.2%   0.0%
Bar/21* 14/11        83.8%  17.9%   0.4%   +0.848   16.2%   1.2%   0.0%
Bar/21* 21/18        81.5%  14.3%   0.3%   +0.764   18.5%   1.1%   0.0%

Blue White
20. 43: Bar/21* 14/11 51: Bar/24 10/5
Play 21a



    Blue to play 54

pips(White) = 103
pips(Blue) = 116

RK: Blue correctly stays back, still hoping to hit another blot. The pure play of 11/2, despite the shot, appears at least as good as 8/3 11/7, since it makes it easier to make the board in order. Again, getting hit is not a big concern here, since it actually increases the chances of picking up another checker.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
11/2                 +0.830   82.2%  19.9%   0.6%   17.8%   1.8%   0.0%
8/3 11/7             +0.824   82.1%  19.0%   0.6%   17.9%   1.4%   0.0%
21/16 11/7           +0.811   82.3%  17.1%   0.5%   17.7%   1.1%   0.0%
11/6 21/17           +0.801   82.1%  16.3%   0.5%   17.9%   0.9%   0.0%
8/3 21/17            +0.762   80.9%  15.1%   0.5%   19.1%   1.3%   0.0%
21/12                +0.732   80.5%  13.0%   0.3%   19.5%   1.2%   0.0%

Blue White
21. 54: 8/3 11/7
Play 21b



    White to play 64

pips(White) = 103
pips(Blue) = 107

RK: White is forced off the anchor, so it's logical to minimize the damage by playing 5/1.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
21/15 5/1            -0.963   16.0%   2.6%   0.0%   84.0%  29.9%   1.0%
21/11                -1.103   13.4%   2.3%   0.0%   86.6%  37.0%   2.5%

Blue White
21. ... 64: 21/15 5/1
Play 22a



    Blue to play 51

pips(White) = 93
pips(Blue) = 107

RK: An awkward roll with a few possible choices. Attacking seems right because of White's three blots. Blue could simply make the 2 point, but that would give White a lot of freedom while depriving himself of useful builders. After hitting, simply lifting the blot is best despite the apparent awkwardness. White's better board deserves some respect, and Blue still has good chances to continue the attack after the safer play.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
9/4*/3               +0.860   82.4%  22.7%   0.7%   17.6%   2.1%   0.0%
7/2 3/2              +0.844   81.6%  22.1%   0.7%   18.4%   1.7%   0.0%
9/4* 9/8             +0.799   79.6%  23.3%   0.8%   20.4%   3.5%   0.0%
9/4* 7/6             +0.782   78.7%  25.4%   0.9%   21.3%   5.3%   0.1%
9/4* 21/20           +0.760   78.4%  24.1%   0.8%   21.6%   5.5%   0.1%

Blue White
22. 51: 9/4*/3 21: Bar/23 24/23
Play 23a



    Blue to play 61

pips(White) = 94
pips(Blue) = 101

RK: An interesting choice. Blue would like to stay back to prevent the loose checker from getting home easily, but then the 6 is a bit awkward (9/3 or 7/1). By playing 21/15 he makes it easy for White to hit or run by, but at least keeps all his checkers in play. The rollouts show a tiny preference for staying back despite the awkwardness.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
7/1 9/8              +0.710   80.8%  10.2%   0.2%   19.2%   1.0%   0.0%
9/3 7/6              +0.703   80.9%   9.2%   0.2%   19.1%   0.8%   0.0%
21/15 9/8            +0.699   81.0%   8.5%   0.2%   19.0%   0.8%   0.0%
9/3 21/20            +0.694   80.5%   9.0%   0.2%   19.5%   0.9%   0.0%
7/1 21/20            +0.692   80.2%   9.9%   0.2%   19.8%   1.4%   0.0%
21/15 7/6            +0.689   80.5%   9.1%   0.2%   19.5%   1.3%   0.0%
21/14                +0.643   78.4%   9.2%   0.2%   21.6%   1.9%   0.0%

Blue White
23. 61: 21/15 9/8
Play 23b



    White to play 31

pips(White) = 94
pips(Blue) = 94

RK: One of the few rolls that doesn't hit or get by.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
15/12 2/1            -0.767   15.7%   0.4%   0.0%   84.3%   8.4%   0.1%
15/12 3/2            -0.769   15.6%   0.4%   0.0%   84.4%   8.3%   0.1%
15/11                -0.769   15.5%   0.4%   0.0%   84.5%   8.2%   0.1%
15/12 6/5            -0.801   14.5%   0.5%   0.0%   85.5%   9.4%   0.2%
6/3 15/14            -0.848   12.9%   0.4%   0.0%   87.1%  10.8%   0.2%
6/2                  -0.851   12.9%   0.4%   0.0%   87.1%  11.1%   0.2%
6/3 2/1              -0.856   12.9%   0.4%   0.0%   87.1%  11.7%   0.2%
6/3 6/5              -0.858   12.8%   0.4%   0.0%   87.2%  11.7%   0.2%

Blue White
23. ... 31: 15/11
Play 24a



    Blue to play 31

pips(White) = 90
pips(Blue) = 94

RK: After hitting, 8/5 is a tad better than 14/11 because of the extra builder.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
8/5 15/14*           +0.925   89.3%  13.9%   0.3%   10.7%   0.4%   0.0%
15/14*/11            +0.914   89.2%  13.1%   0.3%   10.8%   0.4%   0.0%
7/4 15/14*           +0.877   86.1%  16.4%   0.4%   13.9%   1.3%   0.0%

Blue White
24. 31: 15/14*/11 44: Bar/21 6/2(2) 0
25. 43: 8/4* 7/4 31: Bar/24 0
Play 26a



    Blue to play 21

pips(White) = 95
pips(Blue) = 83

RK: Is it right to hit loose in positions like this? It doesn't hurt to get hit back since Blue has a prime. On the other hand, since White owns the 23 point, it doesn't gain much unless he fans for several rolls, since his chances of rolling a 2 are just as great as rolling a 1 if he's on the ace point. Blue's best way to increase his gammon chances is to try to close out one or more blots. He has a fairly effective way to try for that by simply breaking the 8 point. This forces White to break anchor if he rolls a 6 before a 1. Blue will then be in good position to attack the remaining blots and possibly close the board.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
8/6 8/7              +1.128   94.0%  24.5%   0.5%    6.0%   0.2%   0.0%
3/1* 11/10           +1.087   92.8%  22.9%   0.5%    7.2%   0.3%   0.0%
8/6 11/10            +1.087   94.1%  20.2%   0.4%    5.9%   0.1%   0.0%
8/5                  +1.079   92.4%  22.9%   0.5%    7.6%   0.4%   0.0%
11/9 8/7             +1.067   92.3%  22.0%   0.5%    7.7%   0.4%   0.0%
7/5 7/6              +1.063   92.9%  20.3%   0.5%    7.1%   0.2%   0.0%
3/1* 8/7             +1.055   92.5%  20.6%   0.5%    7.5%   0.5%   0.0%
3/1* 7/6             +1.050   91.6%  22.1%   0.5%    8.4%   0.9%   0.0%
11/8                 +1.049   93.1%  18.5%   0.4%    6.9%   0.2%   0.0%

Blue White
26. 21: 3/1* 11/10 42: Bar/23 0
Play 27a



    Blue to play 33

pips(White) = 94
pips(Blue) = 80

RK: It seems straightforward to clear from the rear while continuing to block White from escaping with 5s. However, Blue has a problem with 5s too: they don't allow him to clear the bar point, and 65 or 54 force a shot. Clearing both the 8 and 7 points now lets Blue start bearing off sooner and increases his gammon chances more than trying to block 5s.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
8/5(2) 7/4(2)        +1.060   95.4%  15.1%   0.2%    4.6%   0.0%   0.0%
10/4 8/5(2)          +1.039   95.0%  13.9%   0.2%    5.0%   0.1%   0.0%
7/1(2)               +1.026   93.7%  15.1%   0.2%    6.3%   0.1%   0.0%
10/4 7/4(2)          +1.023   94.0%  14.1%   0.2%    6.0%   0.1%   0.0%
10/1 7/4             +0.986   91.7%  15.1%   0.2%    8.3%   0.1%   0.0%
10/1 8/5             +0.975   91.3%  14.7%   0.2%    8.7%   0.1%   0.0%
10/4 6/3(2)          +0.934   91.1%  11.2%   0.1%    8.9%   0.2%   0.0%

Blue White
27. 33: 10/4 8/5(2)
Play 27b



    White to play 41

pips(White) = 94
pips(Blue) = 68

RK: 2/1 slightly reduces the chances of crashing further by preserving the maximum number of 2s.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
2/1 0                 -1.085   4.1%   0.0%   0.0%   95.9%  16.4%   0.2%
3/2 0                 -1.092   4.1%   0.0%   0.0%   95.9%  17.1%   0.2%

Blue White
27. ... 41: 2/1 0
Play 28a



    Blue to play 41

pips(White) = 93
pips(Blue) = 68

RK: Since White's board has already crashed, Blue would have little to gain by maintaining his five-prime. Bringing two in allows him to start taking off checkers in hopes of a gammon.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
7/3 7/6              +1.124   97.5%  17.1%   0.2%    2.5%   0.0%   0.0%
5/1 7/6              +1.045   93.9%  16.6%   0.2%    6.1%   0.0%   0.0%
5/1/5/4              +1.038   94.5%  14.7%   0.1%    5.5%   0.1%   0.0%
5/1 4/3              +1.037   94.6%  14.3%   0.1%    5.4%   0.1%   0.0%
7/3 5/4              +1.022   93.1%  16.0%   0.2%    6.9%   0.1%   0.0%

Blue White
28. 41: 7/3 7/6
Play 28b



    White to play 41

pips(White) = 93
pips(Blue) = 63

     
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
3/2 0                 -1.213   2.1%   0.0%   0.0%   97.9%  25.0%   0.4%
2/1 0                 -1.214   2.0%   0.0%   0.0%   98.0%  25.0%   0.4%

Blue White
28. ... 41: 2/1 0
Play 29a



    Blue to play 64

pips(White) = 92
pips(Blue) = 63

RK: Blue increases his gammon chances by yanking two off. In some situations, strippage on an inner point can be dangerous, but here stripping the 4 point isn't a problem since Blue has convenient 4s and 3s to play elsewhere.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
6/Off 4/Off          +1.230   97.9%  26.7%   0.5%    2.1%   0.0%   0.0%
6/Off 5/1            +1.204   97.8%  24.5%   0.4%    2.2%   0.0%   0.0%

Blue White
29. 64: 6/Off 4/Off
Play 29b



    White to play 41

pips(White) = 92
pips(Blue) = 53

RK: White continues to make accurate technical plays. Why is 3/2 better now? At this point it's unlikely to make a difference in terms of crashing, so White wants to have the best possible distribution for bearing off. In the (unlikely) event that White hits and gets into racing contention, not being stripped on the 2 point could gain a roll.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
3/2 0                 -1.335   2.0%   0.0%   0.0%   98.0%  36.7%   0.8%
2/1 0                 -1.343   2.0%   0.0%   0.0%   98.0%  37.5%   0.9%

Blue White
29. ... 41: 3/2
Play 30a



    Blue to play 53

pips(White) = 91
pips(Blue) = 53

RK: Two off is clearly best to increase gammon chances. Even if it results in a tad more shots than clearing the 6 point, getting hit is hardly fatal and the extra checkers off help if hit too.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
5/Off 3/Off          +1.369   98.1%  39.7%   1.1%    1.9%   0.0%   0.0%
6/1 6/3              +1.284   98.3%  31.4%   0.5%    1.7%   0.0%   0.0%

Blue White
30. 53: 5/Off 3/Off
Play 30b



    White to play 62

pips(White) = 91
pips(Blue) = 45

     
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
23/15                 -1.316   2.1%   0.0%   0.0%   97.9%  34.9%   0.8%
23/17 3/1             -1.346   2.0%   0.0%   0.0%   98.0%  37.6%   0.9%

Blue White
30. ... 62: 23/15
Play 31a



    Blue to play 53

pips(White) = 83
pips(Blue) = 45

RK: Two off is still clear, despite the risk of a double shot with 64.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
5/Off 3/Off          +1.380   98.3%  40.2%   1.1%    1.7%   0.0%   0.0%
6/1 6/3              +1.289   98.4%  31.6%   0.5%    1.6%   0.0%   0.0%

Blue White
31. 53: 5/Off 3/Off
Play 31b



    White to play 54

pips(White) = 83
pips(Blue) = 37

RK: White plays efficiently to the 6 point. But this could cost if he rolls a number that can't escape next time. Running one checker avoids this, and is fairly safe since Blue has no spares, although some small doubles could hurt.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
23/18 15/11           -1.348   2.5%   0.0%   0.0%   97.5%  38.9%   0.9%
23/14                 -1.351   2.4%   0.0%   0.0%   97.6%  39.1%   0.9%
15/6                  -1.359   1.7%   0.0%   0.0%   98.3%  37.8%   1.4%

Blue White
31. ... 54: 15/6
Play 32a



    Blue to play 33

pips(White) = 74
pips(Blue) = 37

     
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
6/Off(2)             +1.527   98.8%  52.7%   2.4%    1.2%   0.0%   0.0%
4/1(2) 3/Off(2)      +1.411   98.1%  43.7%   1.3%    1.9%   0.0%   0.0%

Blue White
32. 33: 6/Off(2)
Play 32b



    White to play 65

pips(White) = 74
pips(Blue) = 25

     
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
23/12                 -1.408   1.5%   0.0%   0.0%   98.5%  42.6%   1.2%
23/17 6/1             -1.550   1.2%   0.0%   0.0%   98.8%  55.1%   2.4%

Blue White
32. ... 65: 23/12
Play 33a



    Blue to play 31

pips(White) = 63
pips(Blue) = 25

RK: Leaving a voluntary shot when bearing off is rarely correct, so Blue makes the play that would be right in most situations. But here, Blue's main goal is to win a gammon. His chances of losing are quite small even if he gets hit, since White only has a 3 point board, with a couple of blots around, and Blue already has 8 off. (If Blue were to leave a shot and White hit it and covered the 6 point, White's winning chances would still be around only 9%).

What are the gammon chances? White needs a minimum of 23 pips to get both his outside checkers home, and then needs to bear one off. Considering wastage, this takes something over 3 rolls on average. After 4/1 4/3, Blue figures to be off in 4 if he misses only once. Since White is on roll, he is a definite underdog to be gammoned (24.4%, according to JellyFish).

So what's the best play? Continue with the theme of yanking two checkers off? 3/off 1/off would be reasonable, since it would potentially gain a roll for the gammon and would further reduce Blue's losing chances if hit. Plus White may not be able to stay around for any future shots.

However, the best play may be to put White on the bar with 5/2*/1! (JellyFish loves these kinds of plays--and, unlike us, never overlooks one.) This gains significantly when White dances (25% of the time). Even if White hits, Blue may be able to hit back somewhere and continue the gammon quest. This play increases the gammon chances to 32.6% while giving White only 2.9% wins.

                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
5/2*/1               +1.276   97.1%  32.6%   0.8%    2.9%   0.0%   0.0%
3/Off 1/Off          +1.268   97.9%  30.3%   0.7%    2.1%   0.0%   0.0%
4/1 4/3              +1.238   99.6%  24.4%   0.2%    0.4%   0.0%   0.0%

Blue White
33. 31: 4/1 4/3
Play 33b



    White to play 64

pips(White) = 63
pips(Blue) = 21

RK: Play efficiently to avoid the gammon.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
12/6 23/19            -1.156  0.0%   0.0%   0.0%   100.0%  15.6%   0.0%
23/13                 -1.163  0.0%   0.0%   0.0%   100.0%  16.4%   0.0%
23/17 12/8            -1.173  0.0%   0.0%   0.0%   100.0%  17.4%   0.0%

Blue White
33. ... 64: 12/6 23/19
34. 33: 5/2 3/Off(3) 53: 19/11
35. 54: 5/Off 2/Off 54: Resign
Play 35b



   

pips(White) = 45
pips(Blue) = 2

RK: Not enough! 53, 52 or 51 would have been better.

 

Blue went on to win the match, 11-2.



The game was recorded on tape and transcribed by Richard McIntosh.

Rollouts were made by Richard McIntosh, using JellyFish Analyzer 3.0. Rollout results show equities for the player on move. Candidate plays were better than or within 0.100 equity of the actual plays, evaluated at level 7.

Parameter values for rollouts on moves were:

Standard deviations of equity estimates were between 0.002 and 0.007, typically 0.003.

Parameter values for level 5 rollouts on cube decisions were:

Parameter values for level 6 rollouts on cube decisions were:

Copyright © 1996-2010   BackGammon By the Bay