BACKGAMMON BY THE BAY

Game #12

Open Division Final
San Mateo, California
17 August 1997
11 Point Match

Nick Ballard (Blue) vs. Emil Malek (White)
Score: 1 - 6

Analysis by Ron Karr

Nick Ballard is well known to the backgammon community for his many accomplishments, and is especially dear to us for being a member of BACKGAMMON BY THE BAY's ruling committee and one of its most ardent supporters. He makes his first appearance in a BGBB final[ly!]. The Bay Area rolls out the welcome carpet to Emil Malek, recently arrived from Denmark, who bested the other half of the draw in his premier BGBB outing. A plethora of conundrums surfaced in this surprisingly short sampling from their match.


Blue White
Play 1b



    White to play 41

pips(White) = 167
pips(Blue) = 167

RK: Enough has been said about the split/slot decision here.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
13/9 24/23           +0.002   49.9%  12.6%   0.3%   50.3%  11.9%   0.3%
24/20 24/23          -0.020   49.4%  10.9%   0.3%   50.6%  11.7%   0.3%
13/8                 -0.021   49.2%  12.0%   0.3%   50.8%  12.5%   0.3%
13/9 6/5             -0.031   48.9%  12.2%   0.3%   51.1%  12.9%   0.5%
24/20 6/5            -0.037   48.7%  11.0%   0.3%   51.3%  12.0%   0.4%
13/9 8/7             -0.084   46.7%  11.8%   0.3%   53.3%  13.4%   0.5%
24/20 8/7            -0.097   46.4%  10.5%   0.3%   53.6%  12.8%   0.4%

Blue White
1. 41: 13/9 6/5
Play 2a



    Blue to play 63

pips(White) = 162
pips(Blue) = 167

RK: Running seems like the straightforward play here. White is about to make his 5 point; if Blue can escape a checker, the value of that point is somewhat reduced. 3s are duplicated, so there are only 7 hit/cover numbers.

The usual favorite, 24/18 13/10, has the advantage of bringing down a new builder, as well as leaving more return shots if hit. Its big disadvantage is the 21 hit/cover numbers it leaves (61, 62, 63, 64, 42, 41, 33, 32, 31, 22, 21, 11).

                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
24/15                -0.170   44.8%   8.9%   0.2%   55.2%  15.3%   0.4%
24/18 13/10          -0.183   44.3%  10.0%   0.3%   55.7%  16.6%   0.5%
13/4                 -0.223   42.0%  10.5%   0.3%   58.0%  16.5%   0.6%
24/18 24/21          -0.223   43.2%   8.9%   0.3%   56.8%  17.4%   0.5%
13/7 24/21           -0.230   42.2%   9.8%   0.3%   57.8%  16.8%   0.6%
13/7 13/10           -0.254   41.1%  10.4%   0.3%   58.9%  17.6%   0.8%
24/18 6/3            -0.276   41.5%   9.1%   0.3%   58.5%  19.3%   0.9%
24/18 8/5            -0.278   41.4%   9.3%   0.3%   58.6%  19.6%   0.8%

Blue White
2. 63: 24/15 43: 9/5 13/10*
Play 3a



    Blue to play 41

pips(White) = 155
pips(Blue) = 168

RK: Blue has no need for heroics here. With White having the superior board and attackers in position, it's best to button up on the 24 point and bring down a new builder. This gives Blue reasonable chances to make some kind of block against White's two back checkers.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
Bar/24 13/9          -0.362   37.1%   8.8%   0.2%   62.9%  18.7%   0.7%
Bar/21 24/23         -0.408   37.3%   7.9%   0.2%   62.7%  22.9%   0.7%
Bar/21 6/5           -0.449   36.7%   7.6%   0.2%   63.3%  24.9%   1.1%
Bar/24 8/4           -0.455   34.6%   7.6%   0.2%   65.4%  21.4%   1.0%

Blue White
3. 41: Bar/24 13/9
Play 3b



    White to play 52

pips(White) = 155
pips(Blue) = 163

RK: White has a lead in the prime-building contest, but can't make a new point with this roll. So it's a good time for him to start a back checker moving to avoid getting trapped. Blue doesn't have a lot of ammunition in place, and doesn't particularly want to attack on the 3 point anyway. Using the 2 to slot the 4 point risks losing a lot of racing ground; and even if White makes the 4 point, he still won't necessarily be in a position to claim.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
10/5 24/22           +0.244   58.5%  17.6%   0.6%   41.5%  10.4%   0.3%
13/8 24/22           +0.218   57.5%  17.2%   0.6%   42.5%  10.8%   0.3%
10/5 6/4             +0.198   56.4%  17.5%   0.6%   43.6%  10.8%   0.4%
10/5 13/11           +0.192   56.4%  17.1%   0.6%   43.6%  11.1%   0.3%
13/8 6/4             +0.178   55.9%  17.3%   0.7%   44.1%  11.5%   0.5%
10/5 8/6             +0.155   55.0%  16.8%   0.6%   45.0%  11.6%   0.4%
10/3                 +0.154   54.8%  16.9%   0.6%   45.2%  11.4%   0.4%
13/6                 +0.147   54.7%  16.8%   0.6%   45.3%  11.6%   0.4%
13/8 10/8            +0.143   54.9%  15.7%   0.5%   45.1%  11.4%   0.3%

Blue White
3. ... 52: 10/5 6/4
Play 4a



    Blue to play 32

pips(White) = 148
pips(Blue) = 163

RK: Blue is glad to be able to hit, but is still vulnerable with 3 blots around. With the 2, playing 13/11 is not as useful as it would otherwise be, since White is likely to hit and prevent that checker from being used as a builder for a while. Advancing the rear checker with 24/22 means that if White hits, Blue has good chances to hit back or make the other anchor.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
24/21* 24/22         -0.163   44.7%  11.1%   0.5%   55.3%  16.6%   0.7%
24/21* 13/11         -0.183   44.1%  11.9%   0.6%   55.9%  18.0%   0.9%
24/21* 8/6           -0.227   42.4%  10.7%   0.5%   57.6%  17.9%   0.8%
24/21* 6/4           -0.240   42.0%   9.7%   0.4%   58.0%  17.4%   0.7%

Blue White
4. 32: 24/21* 24/22
Play 4b



    White to play 42

pips(White) = 169
pips(Blue) = 158

RK: White has a close choice of which way to hit the blot on the 4 point. Bar/21 6/4* increases the chances of making an advanced anchor, and also threatens the outfield blot. However, Bar/23 8/4* leaves better distribution for the attack, with builders on three points instead of two; it seems slightly preferable for White to concentrate on his side of the board since he has good chances.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
Bar/23 8/4*          +0.141   54.5%  17.2%   0.7%   45.5%  12.3%   0.6%
Bar/21 6/4*          +0.120   54.2%  15.8%   0.7%   45.8%  12.2%   0.6%
Bar/21 5/3*          +0.101   53.2%  15.1%   0.6%   46.8%  11.5%   0.5%
Bar/23 24/20         +0.066   51.7%  14.5%   0.5%   48.3%  11.3%   0.4%

Blue White
4. ... 42: Bar/21 6/4*
Play 5a



    Blue to play 53

pips(White) = 163
pips(Blue) = 162

RK: Since Blue must leave shots, he may as well fight for the useful 4 point.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
Bar/22 9/4*          -0.144   44.4%  11.2%   0.5%   55.6%  14.3%   0.5%
Bar/22 13/8          -0.224   41.3%   9.5%   0.3%   58.7%  14.4%   0.5%

Blue White
5. 53: Bar/22 9/4* 32: Bar/23 24/21*
Play 6a



    Blue to play 53

pips(White) = 162
pips(Blue) = 175

RK: This time Blue can play safely with the simple 13/8. Hitting on the ace point slightly reduces White's chances of covering the 4 point, but otherwise hurts Blue's position.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
Bar/22 13/8          -0.299   38.4%   7.9%   0.2%   61.6%  14.4%   0.4%
Bar/22 6/1*          -0.340   37.2%   8.1%   0.2%   62.8%  16.2%   0.5%

Blue White
6. 53: Bar/22 13/8
Play 6b



    White to play 53

pips(White) = 162
pips(Blue) = 167

RK: White can make either the opponent's 4 or bar points. Since he's ahead in the race, making the more forward anchor makes sense, while leaving good coverage of both inner and outer boards.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
23/18 21/18          +0.247   59.8%  13.2%   0.3%   40.2%   8.2%   0.2%
23/18 24/21          +0.231   59.0%  13.1%   0.4%   41.0%   8.2%   0.2%
13/8 24/21           +0.200   57.5%  13.5%   0.4%   42.5%   8.8%   0.3%
21/13                +0.174   57.3%  13.1%   0.4%   42.7%  10.4%   0.3%

Blue White
6. ... 53: 23/18 21/18
Play 7a



    Blue to play 65

pips(White) = 154
pips(Blue) = 167

RK: Interesting play. I'm sure I would have played 22/11 at the table, and I thought hitting on the ace point would be more characteristic of JellyFish than of Nack, JellyFish's critic and conqueror. 22/11 duplicates 4s to hit and cover, and also forces White to relinquish the bar point to hit. It also doesn't leave a checker on the ace point. On reflection, though, the hitting play has some interesting merits. It reduces the number of cover numbers for the 4 point, which is always useful. It also minimizes shots. Since White holds the bar point, Blue can't make a prime, which favors an attacking, board-building strategy vs. a purer positional strategy. According to the rollouts, the plays are a dead heat.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
22/16 6/1*           -0.299   38.6%   7.7%   0.1%   61.4%  14.5%   0.4%
22/11                -0.303   38.0%   7.3%   0.1%   62.0%  13.5%   0.3%
22/16 13/8           -0.338   37.3%   7.1%   0.1%   62.7%  15.2%   0.4%
22/16 8/3            -0.390   35.8%   6.9%   0.1%   64.2%  17.1%   0.5%

Blue White
7. 65: 22/16 6/1*
Play 7b



    White to play 22

pips(White) = 155
pips(Blue) = 156

RK: A good number, entering and covering the 4 point. It's interesting that hitting comes out almost as good as covering despite lots of return shots and not making the 4 point. The reason is clear from the rollout figures: White wins more gammons by hitting, which almost makes up for the extra games he loses. White's blockade is decent even without the 4 point, so the more checkers in back of it, the more gammons. White doesn't mind contact because of his superior board and the blot on Blue's ace point. But the solid play is still a bit better, and White's lead in the match would make it even more indicated.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
Bar/23 13/11 8/4     +0.341   63.4%  14.6%   0.3%   36.6%   7.5%   0.1%
Bar/21 8/4           +0.333   63.8%  12.3%   0.3%   36.2%   6.7%   0.1%
Bar/23 13/9*/7       +0.328   62.6%  16.1%   0.5%   37.4%   8.8%   0.2%
Bar/23 13/9* 8/6     +0.309   61.4%  16.9%   0.6%   38.6%   9.1%   0.3%
Bar/21 13/9*         +0.307   61.9%  15.3%   0.5%   38.1%   8.6%   0.2%
Bar/23 18/16 8/4     +0.294   62.3%  13.3%   0.4%   37.7%   8.7%   0.2%

Blue White
7. ... 22: Bar/23 13/11 8/4
Play 8a



    Blue to play 43

pips(White) = 147
pips(Blue) = 156

RK: There's no safe play, so slotting either the 9 or 4 points seems reasonable. Who would believe that hitting loose on the 2 point would be even close? In fact it's the play that results in the most wins according to JellyFish (so it would be the play JellyFish would favor in a 1-point match!). Of course it leaves more return shots, and costs more gammons, but if not hit, Blue may be able to quickly build a board. Again, since Blue is unlikely to develop a priming game, the lower points aren't so bad.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
8/4 16/13            -0.428   32.5%   5.8%   0.1%   67.5%  13.4%   0.3%
16/9                 -0.440   31.7%   5.6%   0.1%   68.3%  12.8%   0.3%
8/1                  -0.457   31.7%   6.8%   0.1%   68.3%  15.7%   0.4%
6/2* 16/13           -0.457   32.8%   5.5%   0.1%   67.2%  16.4%   0.4%

Blue White
8. 43: 16/9
Play 8b



White to play 65

pips(White) = 147
pips(Blue) = 149

RK: The routine play would seem to be 23/18 11/5, yet this is significantly weaker than any play that slots the bar point. To understand this, ask the question: What is the best way for White to improve his game? Answer: Extend his prime. What's the quickest way to extend the prime? Answer: Slot new points. Is this too dangerous? Answer: Not in this position. It's very dangerous for Blue to break his anchor to hit, with no board and vulnerable blots, so it's quite safe to slot. Good play by White here.
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
13/7 23/18           +0.363   66.3%   9.2%   0.2%   33.7%   5.5%   0.1%
13/7 13/8            +0.358   65.1%  12.1%   0.3%   34.9%   6.6%   0.1%
18/7                 +0.302   63.1%  13.8%   0.5%   36.9%   9.8%   0.3%
13/7 11/6            +0.293   62.2%  12.6%   0.3%   37.8%   7.8%   0.2%
11/5 23/18           +0.279   62.7%   8.3%   0.1%   37.3%   5.8%   0.1%
11/5 13/8            +0.260   60.8%  12.0%   0.3%   39.2%   7.7%   0.1%

Blue White
8. ... 65: 13/7 13/8
Play 9a



    Blue to play 64

pips(White) = 136
pips(Blue) = 149

RK: It's too dangerous for Blue to hit -- on the bar point, that is. Pointing on the two point is fine, though, since he doesn't have to give up the anchor to do so.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
8/2* 6/2             -0.464   32.1%   7.2%   0.2%   67.9%  17.4%   0.5%
8/2* 13/9            -0.473   32.1%   5.9%   0.1%   67.9%  16.9%   0.5%
22/16 22/18*         -0.485   37.0%   6.8%   0.2%   63.0%  28.2%   1.4%
8/2* 22/18*          -0.535   34.2%   8.6%   0.3%   65.8%  29.1%   1.8%
9/3 8/4              -0.545   28.4%   4.9%   0.1%   71.6%  15.8%   0.4%
22/18*/12            -0.565   33.3%   7.3%   0.2%   66.7%  29.0%   1.5%

Blue White
9. 8/2* 6/2
Play 9b



    White to play 53

pips(White) = 138
pips(Blue) = 139

RK: Two questions here:
  • Enter on 22 or 20? 20 is better for escaping, but gives Blue more incentive to attack.
  • Leave the bar point slotted? It's still reasonably safe, although Blue made his 2 point, and there are fewer covers if White safeties the checker on 11.
Judging by the rollout results, the answer to both questions is: "It doesn't matter."
                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
Bar/20 11/8          +0.287   62.3%  11.8%   0.2%   37.7%   7.9%   0.1%
Bar/22 11/6          +0.286   61.9%  13.0%   0.3%   38.1%   8.3%   0.1%
Bar/22 7/2           +0.283   60.7%  12.8%   0.3%   39.3%   9.0%   0.2%
Bar/20 5/2           +0.281   62.2%  13.4%   0.3%   37.8%   9.8%   0.3%
Bar/20 7/4           +0.268   61.4%  11.1%   0.2%   38.6%   7.3%   0.1%
Bar/20 8/5           +0.265   61.7%  12.0%   0.3%   38.3%   8.9%   0.2%

Blue White
9. ... 53: Bar/22 11/6
Play 10a




    Blue to play 64

pips(White) = 130
pips(Blue) = 139

RK: If Blue decides to hit 22/18*, he may as well go all the way and hit twice. He has to leave 4 blots open anyway, so putting 2 in the air gives him more time to recover if hit; if not hit, he may be able to improve his board quickly.

So should Blue hit at all, or make a more conservative play like 13/9 8/2? The problem with the latter is that it accomplishes little (except keeping the gammon chances down). White has a chance to make the 5 prime; if not, he still has a far superior position. The 9 point doesn't fit in well with Blue's position, the 2 point having already made; he really wants to make home board points. The rollouts indicate that the attacking play is worth it despite the increased gammon risk.

                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
9/3* 22/18*          -0.323   40.4%  11.1%   0.2%   59.6%  23.5%   1.0%
8/2 13/9             -0.375   35.5%   7.0%   0.1%   64.5%  15.2%   0.3%

Blue White
10. 64: 9/3* 22/18* 51: Bar/20 Bar/24*
Play 11a



    Blue to play 53

pips(White) = 145
pips(Blue) = 153

RK: A good roll, allowing Blue to re-anchor and cover the 3 point.
                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
Bar/22 8/3           -0.236   41.0%   9.6%   0.3%   59.0%  15.1%   0.4%
Bar/22 18/13         -0.322   37.7%   7.2%   0.1%   62.3%  14.5%   0.3%

Blue White
11. 53: Bar/22 8/3
Play 11b



    White to play 22

pips(White) = 145
pips(Blue) = 145

RK: In a position like this, there are a ton of choices with the 22, and none of them stands out as the obvious play. Determining the best play requires looking at both sides' strengths and weaknesses.

White has the superior position, with a good blockade against Blue's anchor, and attacking possibilities if Blue tries to make White's bar point. Blue doesn't have a prime to speak of, but he does have a 3-point board. So White should not be too free to leave shots. Getting hit isn't likely to be deadly, but it would allow Blue to make forward progress.

If White plays 20/16 18/16(2), he doesn't put any checkers out of play, doesn't leave any unnecessary shots, and keeps flexibility and good control of the entire board. It might look like the rear checker is being stranded by moving off the bar point, but that checker isn't in much danger, and is free to run with most 6s, 4s & 3s. If it gets hit, it won't be too bad, as long as White hasn't exposed another blot.

                     White                          Blue               
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
20/16 18/16(2)       +0.235   59.6%  13.3%   0.3%   40.6%   8.9%   0.2%
20/18 8/2            +0.180   56.7%  14.2%   0.3%   43.3%   9.7%   0.2%
18/14(2)             +0.158   56.8%  14.0%   0.4%   43.2%  11.8%   0.3%
20/16 8/4            +0.147   55.6%  14.9%   0.4%   44.4%  11.5%   0.3%
20/14 8/6            +0.133   55.0%  14.8%   0.4%   45.0%  11.6%   0.3%
20/14 6/4            +0.129   54.9%  14.6%   0.4%   45.1%  11.5%   0.3%
18/16(2) 8/4         +0.125   54.9%  15.3%   0.5%   45.1%  12.8%   0.4%
20/16 18/16 6/4      +0.119   55.2%  14.7%   0.4%   44.8%  13.2%   0.4%
20/16 18/16 8/6      +0.110   54.9%  14.5%   0.4%   45.1%  13.3%   0.4%
20/16 6/2            +0.105   55.4%  14.9%   0.4%   45.5%  13.5%   0.4%

Blue White
11. ... 22: 20/14 6/4
Play 12a



    Blue to play 22

pips(White) = 137
pips(Blue) = 145

RK: Hitting on 11 seems clear. Then Blue can either hit the other blot by switching points or improve the board by making the 4 point. Cleaning up everything with 18/16 13/11(3) seems too conservative, since switching points does more with the same amount of safety.

The point-switching play gives up position for tactical advantage. It's not really a blitz, since Blue is short of ammunition and will be reluctant to attack freely given White's good board. But it is likely to let Blue make forward progress with relative safety. Blue may be able to advance his anchor to the bar point or make some additional board points.

Making the 4 point goes for the best long-term position. The big problem: getting hit is costly, with three blots and 11 shots (11, 14, 53, 56, 51, 54). If White doesn't hit back, Blue will be pretty good shape. However, he still won't be able to win with the cube until he either makes the 5 point (and he may have to incur additional risks if he tries to do that) or gains a lot more ground in the race.

According to the rollouts, the switching play has the edge, primarily because it wins more gammons for Blue.

                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
13/11*/9 3/1(2)*     +0.088   50.7%  21.8%   0.5%   49.3%  14.5%   0.4%
13/11* 8/4 6/4       +0.020   49.9%  18.1%   0.6%   50.1%  15.9%   0.6%
18/16 13/11(3)*      -0.006   49.2%  13.8%   0.4%   50.8%  12.9%   0.3%

Blue White
12. 22: 13/11* 8/4 6/4 41: Bar/24 18/14*
13. 62: Bar/23 13/7* 54: Bar/20 24/20
Play 14a



    Blue to play 63

pips(White) = 141
pips(Blue) = 143

RK: Blue has a bunch of blots, and can't clean them all up. Therefore, it might seem logical to take advantage of his better board to hit on the ace point, while threatening White's other blot with 18/15. However, it's not clear that this play is worth the risk of leaving 5 blots scattered around the board. Even if White doesn't hit back, there are no direct covers for the ace point, and Blue still has a lot of work to do to win, since White has a pretty solid position. Even considering the cube, Blue would probably have to cover the ace point, hit the other blot and have White fan in order to win.

If he plays the more cautious 13/7 18/15, Blue creates a useful new point and minimizes blots, while White will be reluctant to break the 5-anchor to hit.

                     Blue                           White              
Candidate Plays      Equity   Win    G/BG    BG     Win    G/BG    BG  
13/7 18/15           -0.340   38.2%  10.8%   0.4%   61.8%  20.6%   1.1%
7/1* 18/15           -0.397   37.9%  12.6%   0.4%   62.1%  26.4%   2.1%
7/1* 4/1             -0.436   36.5%  13.1%   0.4%   63.5%  28.0%   2.2%
7/1* 13/10           -0.457   35.9%  11.1%   0.4%   64.1%  27.0%   2.1%

Blue White
14. 63: 7/1* 18/15 41: Bar/24* 14/10*
15. 44. Cannot move
Play 15b



    White to play. Double or roll?

pips(White) = 137
pips(Blue) = 168

RK: White hit back from the bar, and picked up another checker as well. He now has chances to attack on the 2 point and/or pick up two additional outfield blots. He should be able to waltz home with relatively few problems and has excellent gammon chances. The best that Blue can hope for is a 2-3 or 1-3 backgame, with no guarantee of reasonable timing. Certainly Blue has a clear pass if doubled.

So should White play on for the gammon? He should ask himself whether there's any danger that Blue could end up with a take next time. For example, if White fails to attack and Blue makes the 2 point immediately, would Blue have a take? Highly unlikely; the timing is dubious and White would have significant gammon chances. So playing on in this position seems justified.


JF: I would not have doubled (level 7 evaluation).
                     White                          Blue               
Level 7 Evaluation   Equity   Win    G/BG    BG     Win    G/BG    BG  
Cubeless             +1.059   78.0%  48.3%   6.1%   22.0%   4.3%   0.1%

Level 5 Rollouts     Equity   Win    G/BG    BG     Win    G/BG    BG     
Cube centered        +1.236   97.0%  25.5%   4.4%    3.0%   0.1%   0.0%
Blue owns cube       +1.070   73.7%  52.6%   7.3%   26.3%   0.4%   0.0%
Cubeless             +1.153   78.9%  53.5%   7.4%   21.1%   3.1%   0.2%

Level 6 Rollouts     Equity   Win    G/BG    BG     Win    G/BG    BG     
Cubeless             +1.185   79.4%  55.0%   8.1%   20.6%   3.1%   0.2%

Blue White
15. ... Double -> 2
Play 16a



    Blue to play. Accept or pass?

pips(White) = 137
pips(Blue) = 168

RK: Pass.

JF: I would have passed (level 7 evaluation).
                     Blue                           White              
Level 7 Evaluation   Equity   Win    G/BG    BG     Win    G/BG    BG  
Cubeless             -1.059   22.0%   4.3%   0.1%   78.0%  48.3%   6.1%

Level 5 Rollouts     Equity   Win    G/BG    BG     Win    G/BG    BG     
Cube centered        -1.236    3.0%   0.1%   0.0%   97.0%  25.5%   4.4%
Blue owns cube       -1.070   26.3%   0.4%   0.0%   73.7%  52.6%   7.3%
Cubeless             -1.153   21.1%   3.1%   0.2%   78.9%  53.5%   7.4%

Level 6 Rollouts     Equity   Win    G/BG    BG     Win    G/BG    BG     
Cubeless             -1.185   20.6%   3.1%   0.2%   79.4%  55.0%   8.1%

Blue White
16. Pass
Play 16b



   

pips(White) = 137
pips(Blue) = 168

   
White went on to win the match, 11-2.


The game was recorded on tape and transcribed by Richard McIntosh.

Rollouts were made by Richard McIntosh, using JellyFish Analyzer 3.0. Rollout results show equities for the player on move. Candidate plays were better than or within 0.100 equity of the actual plays, evaluated at level 7.

Parameter values for rollouts on moves were:

Standard deviations of equity estimates were between 0.003 and 0.008, generally 0.004.

Parameter values for level 5 rollouts on cube decisions were:

Parameter values for level 6 rollouts on cube decisions were:

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