BACKGAMMON BY THE BAY

Game #8

Open Division Final
San Mateo, California
20 April 1997
11 Point Match

Michael Derylo (Black) vs. Dan Epstein (White)
Score: 1 - 0

Analysis by Ron Karr

BGBB members Michael Derylo and Danny Epstein meet up in this month's finals. Each of them brings his own distinctive playing style, honed during years of chouette play, to this instructive game from early in the match.


Play 1a
+-------------+---+-------------+
| X         O |   |   O       X |
| X         O |   |   O       X |
|           O |   |   O       X |
|           O |   |           X |  167
|           O |   |           X |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|           X |   |           O |
|           X |   |           O |  167
|           X |   |   X       O |
| O         X |   |   X       O |
| O         X |   |   X       O |
+-------------+---+-------------+
    Black to play 64
Candidate Plays    Equities
24/18 13/9           +0.013
8/2 6/2              +0.012
24/14                +0.005
13/7 24/20           -0.037
24/18 24/20          -0.051
13/7 13/9            -0.051
13/3                 -0.075

RK: Most players either run with 24/14, split and build with 24/18 13/9, or, since the advent of neural nets, make the 2 point (which used to be considered way too impure). These plays are very close; the decision might depend on the match score or on one's mood at the time. Bringing two checkers down with 13/7 13/9 is an ultra-offensive play, considered weaker by humans and computers. Black risks getting hit on his side of the board, which costs more in the race than getting hit on the opponent's side (White hits with all 6s, plus 53 and 44). White's non-hitting rolls play constructively by bringing builders down. If not hit, Black is likely to end up with his bar point, but White may make an equal or better point.

Since this play results in more backgames and deep anchor games than the other plays, and JellyFish doesn't play those types of games as well as other positions, we should probably upgrade its equity a bit (but not enough to make the difference).

Some might make this play if seeking complications, such as when playing a weaker player, or at certain match scores. For example, when your opponent is one point from victory, having several checkers sent back isn't as bad as usual, since gammons don't count. And staying on the opponent's ace point is more advantageous than normal, since you have chances until the end and can't be doubled out.


Black White
1. 64: 13/7 13/9
Play 1b
+-------------+---+-------------+
| X         O |   |   O       X |
| X         O |   |   O       X |
|           O |   |   O       X |
|           O |   |             |  167
|           O |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|           X |   |           O |
|           X |   |           O |  157
|           X |   |   X       O |
| O         X |   |   X       O |
| O         X |   | X X X     O |
+-------------+---+-------------+
    White to play 32
Candidate Plays    Equities
13/10 13/11          -0.132
13/10 6/4            -0.165
24/21 13/11          -0.171
13/10 24/22          -0.174
8/5 13/11            -0.188
13/8                 -0.198
6/3 13/11            -0.199
24/21 24/22          -0.213

RK: White can't hit but simply brings two builders down, thus increasing his chances of making a new point next time. These builders are safer than normal, since if Black hits, the blots on his side of the board remain vulnerable.

Black White
1. ... 32: 13/10 13/11
Play 2a
+-------------+---+-------------+
| X         O |   |   O   O O X |
| X         O |   |   O       X |
|           O |   |   O       X |
|           O |   |             |  162
|           O |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|           X |   |             |
|           X |   |             |  157
|           X |   |   X       O |
| O         X |   |   X       O |
| O         X |   | X X X     O |
+-------------+---+-------------+
    Black to play 54
Candidate Plays    Equities
24/15*               +0.098
9/4 8/4              +0.060
8/3 7/3              +0.010
RK: One of the few rolls that doesn't make Black's bar point. Making the 3 point would leave no direct shots, but allows White freedom to make a better point and take the advantage. Making the 4 point is better, despite leaving direct 6s (most 6s already play well for White). However, hitting is best, despite the fact that most numbers hit back. It grabs a definite racing advantage (29 pips), removes one of White's builders, and prevents White from making any offensive points (except with doubles).

Black White
2. 54: 24/15*
Play 2b
+-------------+---+-------------+
| X         O |   |   O   X O X |
|           O |   |   O       X |
|           O |   |   O       X |
|           O |   |             |  177
|           O |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|           X | O |             |
|           X |   |             |  148
|           X |   |   X       O |
| O         X |   |   X       O |
| O         X |   | X X X     O |
+-------------+---+-------------+
    White to play 54
Candidate Plays    Equities
Bar/16*              -0.051
Bar/20 24/20         -0.157
RK: White enters on the 20 point, then must decide whether to button up by making the solid anchor, or hit the blot on the 16 point. The anchor gives White a secure position: Black won't be able to make a prime or a closed board. However, there are some drawbacks. Black is ahead in the race and may simply be able to run home past White's anchor.

In addition, Black may start to build up his board, and then it will be even more dangerous for White to hit outfield blots from his anchor. So he should avoid that situation and just hit now. By hitting, White regains ground in the race and sends another Black checker back, thus reducing Black's offensive potential. Also, Black has two other blots that can potentially be hit. If White doesn't hit, it will be easier for Black to tidy up.


Black White
2. ... 54: Bar/20 24/20
Play 3a
+-------------+---+-------------+
| X         O |   |   O   X O X |
|           O |   |   O       X |
|           O |   |   O       X |
|           O |   |             |  168
|           O |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|           X |   |             |
|           X |   |             |  148
|           X |   |   X       O |
|         O X |   |   X       O |
| O       O X |   | X X X     O |
+-------------+---+-------------+
    Black to play 64
Candidate Plays    Equities
                    Level 6
24/14*               +0.095
15/9 7/3             +0.092
15/9 24/20           +0.088
13/7 13/9            +0.081
9/3 7/3              +0.070
15/9 13/9            +0.066
7/1* 13/9            +0.023
13/7 15/11           +0.017

                    Level 5
13/7 13/9            +0.127
24/14*               +0.097
15/9 7/3             +0.096
15/9 13/9            +0.086
15/9 24/20           +0.083
9/3 7/3              +0.071
7/1* 13/9            +0.051
13/7 15/11           +0.043

RK: An interesting decision. Now that White has anchored, what should Black do with 64? Hitting is certainly tempting (as usual early in the game). You gain in the race and remove one of White's builders, plus partially escaping a back checker. However, the bold-vs-safe criteria (see Paul Magriel's classic Backgammon) appear to favor caution on Black's part. Black is ahead in the race, so he has less to gain from a blot-hitting contest. White has an anchor, so the upside of hitting is limited (Black can't hope to make a closed board or prime). If Black hits, he leaves four blots, and most numbers return hit somewhere. My thought was to play something like 15/9 7/3, which makes a valuable blocking point and minimizes return shots and blots.

Yet another alternative is simply to make the solid four-prime with 13/9 13/7, despite leaving two outfield blots. This increases the pressure on White's back checkers. Black is favored to get hit, but Black should be able to enter quickly and anchor or keep challenging in the outfield while White's board is weak.

After seeing the rollouts (JellyFish level 5 favoring the prime-making play), I was curious as to whether a level 6 rollout would make a difference. (We rolled out a few other plays later in the game on level 6 as well. Keep in mind that the standard deviation on the level 6 rollouts is greater -- around 2% -- so one can't draw firm conclusions from small differences.) On level 6 JellyFish doesn't like the four-prime as much, and it's close between hitting and making the 9 point. In summary: Who knows? Hitting may well be best, and it certainly isn't an error.


Black White
3. 64: 24/14*
Play 3b
+-------------+---+-------------+
|           O |   |   O   X X X |
|           O |   |   O       X |
|           O |   |   O       X |
|           O |   |             |  182
|           O |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|           X | O |             |
|           X |   |             |  138
|           X |   |   X       O |
|         O X |   |   X       O |
| O       O X |   | X X X     O |
+-------------+---+-------------+
    White to play 31
Candidate Plays    Equities
Bar/24 13/10*        -0.190
RK: White hits back, as expected.

Black White
3. ... 31: Bar/24 13/10*
Play 4a
+-------------+---+-------------+
|           O |   |   O   O X X |
|           O |   |   O       X |
|           O |   |   O       X |
|           O |   |             |  178
|           O | X |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|           X |   |             |
|           X |   |             |  148
|           X |   |   X         |
| O       O X |   |   X       O |
| O       O X |   | X X X     O |
+-------------+---+-------------+
    Black to play 31
Candidate Plays    Equities
bar/22 8/7           +0.168
RK: And Black finds it hard to consolidate. The only constructive play is to cover the bar point. Now at least Black has some additional blocking power against White's back checkers.

Black White
4. 31: Bar/22 8/7
Play 4b
+-------------+---+-------------+
|     X     O |   |   O   O X X |
|           O |   |   O       X |
|           O |   |   O       X |
|           O |   |             |  178
|           O |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|           X |   |             |
|           X |   |             |  144
|           X |   |             |
| O       O X |   | X X       O |
| O       O X |   | X X X     O |
+-------------+---+-------------+
    White to play 52
Candidate Plays    Equities
8/3* 13/11*          -0.182
13/8 13/11*          -0.247
10/5 13/11*          -0.307
13/11*/6             -0.328
10/5 6/4             -0.356
RK: The usual criteria favor a bold play by White. Black is ahead in the race, has no anchor, and has three blots. Hitting with the 2 is clear, but White should keep hitting with 8/3. This immobilizes Black, prevents him from protecting the blot on his 9 point, and leads to the possibility of a blitz. Even if Black hits back, his board is weak; White should be able to enter and resume hitting if necessary. Playing 13/8 is more positionally "pure," not playing a checker too deep in White's board, but it gives Black too much freedom. White may end up having to attack later anyway, and conditions may not be as good for it as they are now.

Black White
4. ... 52: 13/8 13/11*
Play 5a
+-------------+---+-------------+
|     X     O |   |   O   O O X |
|           O |   |   O       X |
|           O |   |   O       X |
|           O |   |   O         |  171
|           O | X |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|           X |   |             |
|           X |   |             |  155
|           X |   |             |
| O       O X |   | X X         |
| O       O X |   | X X X       |
+-------------+---+-------------+
    Black to play 32
Candidate Plays    Equities
                    Level 6
Bar/22 9/7           +0.190
Bar/22 6/4           +0.159
Bar/22 13/11         +0.114

                    Level 5
Bar/22 9/7           +0.168
Bar/22 13/11         +0.110
Bar/22 6/4           +0.109

RK: With only one on the bar, Black is able to anchor and safety his remaining blot. Since Black is ahead in the race and has fewer checkers back, playing safe is thematic. Despite this, I would have at least considered playing 6/4. Why? White has a bunch of builders poised to make new points in front of Black's anchor. If Black plays safe now he has very few numbers to make a new point safely next time. Most likely he'll either stack checkers on his existing points or be forced to leave a shot somewhere. By slotting two valuable points now, Black forces White to hit at a time when he only has a one-point board, rather than later, when he has improved his position. Nonetheless, a shot is a shot, and JellyFish indicates the risk would not be justified. Black has spares on the midpoint to play with, so he isn't desperate yet.

Black White
5. 32: Bar/22 9/7
Play 5b
+-------------+---+-------------+
|     X     O |   |   O   O O X |
|     X     O |   |   O       X |
|           O |   |   O       X |
|           O |   |   O         |  171
|           O |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|           X |   |             |
|           X |   |             |  150
|           X |   | X           |
| O       O X |   | X X         |
| O       O X |   | X X         |
+-------------+---+-------------+
    White to play 33
Candidate Plays    Equities
24/21(2) 8/5(2)      -0.010
24/21 11/5 8/5       -0.097
RK: A fine roll, improving the anchor and making the 5 point.

Black White
5. ... 33: 24/21(2) 8/5(2)
Play 6a
+-------------+---+-------------+
|     X   O O |   |   O   O O X |
|     X   O O |   |   O       X |
|           O |   |           X |
|           O |   |             |  159
|           O |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|           X |   |             |
|           X |   |             |  150
|           X |   | X           |
|       O O X |   | X X         |
|       O O X |   | X X         |
+-------------+---+-------------+
    Black to play 32
Candidate Plays    Equities
13/8                 -0.047
6/1                  -0.111
6/3 13/11            -0.143
RK: Black correctly keeps his checkers in front of his opponent. The extra builder on the 8 point can come in handy. Slotting home board points can wait.

Black White
6. 32: 13/8
Play 6b
+-------------+---+-------------+
|     X   O O |   |   O   O O X |
|     X   O O |   |   O       X |
|           O |   |             |
|           O |   |             |  159
|           O |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|           X |   |             |
|           X |   |             |  145
|           X |   | X X         |
|       O O X |   | X X         |
|       O O X |   | X X         |
+-------------+---+-------------+
    White to play 22
Candidate Plays    Equities
10/8 6/4(3)          +0.141
10/4 6/4             +0.127
11/7 6/4(2)          +0.113
6/2 6/4(2)           +0.090
11/9 10/8 6/4(2)     +0.075
RK: A good roll, making the 4 point and avoiding direct shots.

Black White
6. ... 22: 10/8 6/4(3)
Play 7a
+-------------+---+-------------+
|     X O O O |   |   O     O X |
|     X O O O |   |   O       X |
|       O     |   |   O         |
|             |   |             |  151
|             |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|           X |   |             |
|           X |   |             |  145
|           X |   | X X         |
|       O O X |   | X X         |
|       O O X |   | X X         |
+-------------+---+-------------+
    Black to play 32
Candidate Plays    Equities
6/1                  -0.193
8/3                  -0.199
13/8                 -0.298
RK: Now playing 13/8 would be too risky, leaving nine shots when White has a superior board. Since Black has a surplus on the 6 point, he simply starts a new inner board point, which can easily be covered later. Even though the 3 point is a more desirable point to make than the 1 point, 6/1 seems slightly preferable to 8/3 because it leaves a spare on the 8 point, useful for building or attacking if White leaves one of the anchors.

Black White
7. 32: 6/1
Play 7b
+-------------+---+-------------+
|     X O O O |   |   O     O X |
|     X O O O |   |   O       X |
|       O     |   |   O         |
|             |   |             |  151
|             |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|             |   |             |
|           X |   |             |  140
|           X |   | X X         |
|       O O X |   | X X         |
| X     O O X |   | X X         |
+-------------+---+-------------+
    White to play 43
Candidate Plays    Equities
                    Level 6
11/7 8/5             +0.106
8/1                  +0.101
20/16 11/8           +0.086
11/4                 +0.070
20/16 8/5            +0.068
20/13                +0.068

                    Level 5
20/16 8/5            +0.104
20/13                +0.108
11/4                 +0.096
20/16 11/8           +0.095
8/1                  +0.086
11/7 8/5             +0.084

RK: An interesting decision. It's important not to play on automatic pilot in positions like this. (Many times I've made an "obvious" play, realizing a few seconds later that I missed a great opportunity.) By playing 11/4, White sits on his position and leaves no shots. The problem is, what happens next time? Black's three-point prime may not seem all that imposing, but it does block nine numbers, causing White's front position to weaken. And even though White is favored to be able to escape a back checker next time, Black is likely to have made an additional home board point, making it more dangerous for White to run. With Black having a blot on his 1 point, now is a good time to leap into the outfield. This may seem risky, but the greater risk is having the back checkers stuck in Black's home board. Black may hit, but White will have numerous return shots, which may be deadly because of White's better board.

That said, I was surprised the running play did not come out significantly better than the safe play. It appears Black's gain in the cases when he makes the 5 point on White's head (ten numbers), despite the blot on the ace point, just about offsets White's increased flexibility from running.

And the level 6 results are interesting. All the plays are still close (considering the margin of error), but JellyFish's favorite is now 11/7 8/5! This is certainly not a play I would have found. The blot is pretty safe, since White has return shots and a better board, but since White can't cover it, what's the advantage over 11/4? It makes it more dangerous for Black to run with a 6, but I wouldn't expect him to be doing that soon anyway.


Black White
7. ... 43: 11/4
Play 8a
+-------------+---+-------------+
|     X O O O |   |   O       X |
|     X O O O |   |   O       X |
|       O     |   |   O         |
|       O     |   |             |  144
|             |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|             |   |             |
|           X |   |             |  140
|           X |   | X X         |
|       O O X |   | X X         |
| X     O O X |   | X X         |
+-------------+---+-------------+
    Black to play 61
Candidate Plays    Equities
8/1                  -0.141
8/2 7/6              -0.223
RK: Black strengthens his board, which will help if White runs next time.

Black White
8. 61: 8/1
Play 8b
+-------------+---+-------------+
|     X O O O |   |   O       X |
|     X O O O |   |   O       X |
|       O     |   |   O         |
|       O     |   |             |  144
|             |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|             |   |             |
|           X |   |             |  133
|           X |   | X           |
| X     O O X |   | X X         |
| X     O O X |   | X X         |
+-------------+---+-------------+
    White to play 43
Candidate Plays    Equities
                    Level 6
20/16 8/5            +0.051
8/1                  +0.041
20/13                +0.027
20/16 4/1            -0.024

                    Level 6
8/1                  +0.053
20/16 8/5            +0.051
20/13                +0.039
20/16 4/1            -0.007
RK: White has a similar dilemma to the last time. Black has turned his blot into a point, so running is a bit more dangerous. And White would have preferred to break his back anchor with a 5 or 6. Still, I would be very tempted to run while White still has the better board and blockade. If White plays 8/1, he's almost out of spare checkers to play with. Again, though, JellyFish has the plays pretty close.

Black White
8. ... 43: 8/1
Play 9a
+-------------+---+-------------+
| O   X O O O |   |   O       X |
|     X O O O |   |   O       X |
|       O     |   |             |
|       O     |   |             |  137
|             |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|             |   |             |
|           X |   |             |  133
|           X |   | X           |
| X     O O X |   | X X         |
| X     O O X |   | X X         |
+-------------+---+-------------+
    Black to play 65
Candidate Plays    Equities
13/7 13/8            -0.126
22/16 7/2            -0.187
22/16 6/1            -0.190
8/2 8/3              -0.196
13/2                 -0.200

RK: Bringing two checkers down is safe and sound. However, it does run the risk that White will be able to jump out with one or two checkers and take control of the outfield, which is important in positions like this. Since Black is ahead in the race, and White has a blot on his 1 point and not the greatest attacking chances, there's something to be said for a play like 22/16 7/2. However, White does have the better board, so this play is a bit too loose. If White runs with a single back checker next time, rather than both, Black will have chances to attack. Then it may be safer for him to escape his back checkers.

Black White
9. 65: 13/7 13/8
Play 9b
+-------------+---+-------------+
| O   X O O O |   |   O         |
|     X O O O |   |   O         |
|       O     |   |             |
|       O     |   |             |  137
|             |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|             |   |             |
|           X |   | X           |  122
|           X |   | X X         |
| X     O O X |   | X X         |
| X     O O X |   | X X         |
+-------------+---+-------------+
    White to play 41
Candidate Plays    Equities
21/16                +0.061
20/15                +0.052
RK: Finally, White is forced to go, rather than break his board. He keeps the most forward anchor for better outfield control.

Black White
9. ... 41: 21/16
Play 10a
+-------------+---+-------------+
| O   X O O O |   |   O         |
|     X O O O |   |   O         |
|       O     |   |             |
|       O     |   |             |  132
|             |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|             |   |             |
|           X |   | X           |  122
|           X |   | X X         |
| X       O X |   | X X         |
| X     O O X |   | X X O       |
+-------------+---+-------------+
    Black to play 64
Candidate Plays    Equities
                    Level 6
22/16 22/18          -0.010
22/16 8/4*           -0.190
8/2 6/2              -0.208
22/16 7/3            -0.219
8/2 7/3              -0.222
22/16 6/2            -0.227
22/12                -0.261
7/1 7/3              -0.270
7/1 6/2              -0.289

                    Level 5
22/16 22/18          +0.005
22/16 7/3            -0.197
22/16 8/4*           -0.182
8/2 6/2              -0.187
8/2 7/3              -0.213
22/16 6/2            -0.238
22/12                -0.257
7/1 7/3              -0.263
7/1 6/2              -0.285
RK: Black hoped to point on the blot on the 4 point, but no such luck. Making the 2 point is a natural play when on auto-pilot. The problem is: How is Black going to win this game? He's ahead in the race (20 pips after the roll) and sooner or later he's going to have to escape his back checkers.

Breaking the anchor now may look risky, but are things going to get better or worse if he waits? White has a blot on his 1 point, which is a liability, but it may soon be covered. The longer Black waits, the more he will have to pray for 66 or 44 (or possibly hit a fly shot) in order to cash in on his racing advantage.

If Black runs with 22/16, how does he play the 4? 16/12 would expose him to a direct 4 as well as 5s and 1s. Sometimes a hit and run play like 8/4* is called for, but in this case it is bad news if White hits back.

Simply running the other checker with 22/18 is far superior to any other play, according to the rollouts. Sixteen numbers miss the blots altogether, and in those cases Black will have good chances to race home. If Black gets hit, he isn't losing too much ground in the race, and he is likely to get return shots; White often has to break the 8 point to hit. White doesn't have quite enough ammunition in place to do serious damage yet. In the worst case, Black should have a couple of rolls to enter before White is in position to win with the cube.


Black White
10. 64: 8/2 6/2
Play 10b
+-------------+---+-------------+
| O   X O O O |   |   O         |
|     X O O O |   |   O         |
|       O     |   |             |
|       O     |   |             |  132
|             |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|             |   |             |
|             |   | X           |  112
|           X |   | X           |
| X X     O X |   | X X         |
| X X   O O X |   | X X O       |
+-------------+---+-------------+
    White to play 63
Candidate Plays    Equities
21/15 4/1            +0.260
21/15 16/13          +0.199
RK: A good roll for White, freeing his other back checker and increasing his outfield coverage, and making a fourth home board point to boot. Now it's too dangerous for Black to run his back checkers unless he hits a shot or rolls 44 or 66.

Black White
10. ... 63: 21/15 4/1
Play 11a
+-------------+---+-------------+
| O   X O O O |   |   O         |
| O   X O O O |   |   O         |
|       O     |   |             |
|             |   |             |  123
|             |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|             |   |             |
|             |   | X           |  112
|           X |   | X           |
| X X     O X |   | X X         |
| X X     O X |   | X X O O     |
+-------------+---+-------------+
    Black to play 53
Candidate Plays    Equities
7/2 7/4              -0.344
6/1 7/4              -0.370
7/2 6/3              -0.384
8/3 7/4              -0.401
8/3 6/3              -0.421
RK: Black must continue to make plays while waiting for something good to happen. The good news is that he has six checkers on the 7 and 8 points, plus a spare on the 6 point, that he can play with before he's forced to break his anchor. That should give him a reasonable chance to roll a double or hit a shot. He should simply preserve his racing advantage by playing 7/2 7/4. It may be tempting to make an additional home board point rather than leaving an inner blot, but it simply isn't worth leaving eleven shots to get hit and blow the racing lead. (Even if missed, how would you like to roll one of your key doubles and not be able to advance all the way because you have to safety your blot?)

Black White
11. 53: 8/3 6/3
Play 11b
+-------------+---+-------------+
| O   X O O O |   |   O         |
| O   X O O O |   |   O         |
|       O     |   |             |
|             |   |             |  123
|             |   |             |
|             |   |             | +---+
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 | |   |
|             |   |             | +---+
|             |   |             |
|             |   | X           |  104
|             |   | X           |
| X X X   O X |   | X           |
| X X X   O X |   | X X O O     |
+-------------+---+-------------+
    White to play. Double or roll?
Equity (centered)
White 80.0%  G  2.0%  BG 0.1%
Black 20.0%  G  1.1%  BG 0.0%
Equity (White): +0.610

Equity (Black owns cube)
White 61.4%  G 12.2%  BG 0.4%
Black 38.6%  G  1.6%  BG 0.0%
Equity (Black): -0.338

Equity (cubeless)
White 67.4%  G 12.6%  BG 0.4%
Black 32.6%  G  4.7%  BG 0.1%
Equity (White): +0.431
RK: White has a positional advantage, with a better anchor and blockade. He has eleven numbers to hit and take a big lead. He also has more freedom to play, while Black will be wasting pips with many of his rolls. On the other hand, Black is ahead nineteen pips, with several rolls to get a key double or hit a shot. The big question is: If White hits and Black fans, by how much will White "lose his market," i.e., will Black then have a big pass? If it's only a small market loser, then White is technically better off to wait before doubling.

Rollouts showed that after hitting with a 3, and Black dancing, White's equity would be between +0.714 and +0.761. These are significant but not overwhelming market losers. Therefore, there is an incentive to double, but it is likely to be somewhat close. JellyFish's rollouts with settlements confirm this. The way these rollouts work is: If a player with access to the cube gets to a point where his cubeless equity is greater than +0.550, he's given credit for a win. (See Game #4 for a more detailed discussion of this.)

The rollouts show that White's equity after turning the cube is +0.338, and doubling that gives +0.676. This is higher than his equity of +0.610 with the cube in the middle, so if you trust the figures, a cube is warranted. And of course, regardless of the odds, doubling can certainly be correct if you think your opponent may pass.
 

JF: I would not have doubled (level 7 evaluation).

Black White
11. ... Double -> 2
Play 12a
+-------------+---+-------------+
| O   X O O O |   |   O         |
| O   X O O O |   |   O         |
|       O     |   |             |
|             |   |             |  123
|             |   |             |
|             |   |             |
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 |
|             |   |             |
|             |   |             |
|             |   | X           |  104
|             |   | X           |
| X X X   O X |   | X           | +---+
| X X X   O X |   | X X O O     | | 2 |
+-------------+---+-------------+ +---+
    Black to play. Accept or pass?
Equity (centered)
White 80.0%  G  2.0%  BG 0.1%
Black 20.0%  G  1.1%  BG 0.0%
Equity (White): +0.610

Equity (Black owns cube)
White 61.4%  G 12.2  BG 0.4%
Black 38.6%  G  1.6  BG 0.0%
Equity (Black): -0.338

Equity (cubeless)
White 67.4%  G 12.6  BG 0.4%
Black 32.6%  G  4.7  BG 0.1%
Equity (White): +0.431
RK: For the reasons stated above, this is a fairly easy take. Even though Black left an unnecessary shot, he still has plenty of chance to win, and his chances of being gammoned are not high. If he's hit, he can recirculate the checker while maintaining the anchor. If missed, there's a chance to roll a double or hit a shot, or even to escape safely after being forced off the anchor.
 
JF: I would have accepted (level 7 evaluation).

Black White
12. Pass
+-------------+---+-------------+
| O   X O O O |   |   O         |
| O   X O O O |   |   O         |
|       O     |   |             |
|             |   |             |  123
|             |   |             |
|             |   |             |
| 1 2 3 4 5 6 |BAR| 7 8 9 0 1 2 |
|             |   |             |
|             |   |             |
|             |   | X           |  104
|             |   | X           |
| X X X   O X |   | X           | +---+
| X X X   O X |   | X X O O     | | 2 |
+-------------+---+-------------+ +---+
   

White went on to win the match 8-11.



The game was recorded on tape by Richard McIntosh and transcribed by Ron Karr.

Rollouts were made by Richard McIntosh, using JellyFish Analyzer 2.02. Rollout results show equities for the player on move. Candidate plays were better than or within 0.100 equity of the actual plays, evaluated at level 7.

Parameter values for rollouts on moves were:

Standard deviations of equity estimates were between 0.003 and 0.006.

For plays 3a, 5a, 7b, 8b, and 10a, parameter values for additional rollouts on moves were:

Standard deviations of level 6 equity estimates were between 0.018 and 0.022.

Parameter values for rollouts on cube decisions were:

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